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Game comments and reviews
Jul. 24, 2016
I think this was a great lesson to be learned. Dreaming big shows that it's quite a risk and can easily fall apart. Smaller dreams are much easier to handle and in the end can finally fulfill the grand dream ones originally hoped for. Definitely not a fast paced game, but I see that as yet another lesson, that there is no need to rush for one to succeed. This was a very nice little game and I enjoyed it very much.
Mar. 04, 2010
That was the most hilarious story I've seen in a game for awhile! While the game itself is no breakthrough, it is well done.
May. 17, 2009
A simple concept like Shopping Cart Hero, but improved quite well. With a cute story and achievements for bonuses, I found this game very well done! The only minor downside for me was the constant snowy transition. Creative it was, but grew annoying after awhile, but that's just me. Also, perhaps you can add different difficulty levels or maybe handicap challenges. Those are features I have yet to see in a game such as this. Great job on this game! I enjoyed it very much!... ... oh, and I finished in 26 days on first playthrough. ;D
May. 05, 2009
This is quite a neat game, and I'm sure I saw a concept like this on Incredibots. Anyways, it's a pretty neat game. It runs smooth, no glitches were detected, and gave quite a challenge at times. Well done!
Apr. 15, 2009
This is a really neat game! The concept is original and I find it very amusing. Not much I can improve upon, graphics are excellent and the physics are pretty good (maybe a little slow at times). Great job! Keep up the excellent work!
Apr. 06, 2009
This game is very well done! Such a simple concept, yet very entertaining! Perhaps extending the game with more levels would be a good idea, or even have user created content. Those are just some suggestions. You have done an excellent job!
A few more tips to prevent further frustrations of your players. I've noticed the sky towers seem to miss quite often, in a game like this, turrets should never miss. Also, flying enemies should go the same direction ground enemies do. They can get across the map in no time, leaving my towers with hardly any time to destroy them. There also seems to be another problem, I cannot sell my turrets. I do not know if it's a bug or if there is a specific way to do so. If so, then will someone please be kind and tell me how to do so? That is all I can think of. I look forward to your progress in game making.
I enjoyed Xeno Tactic, and I saw that there was a sequel, so I played it. Here is my review. I like the changes made from the first game, it made it more original, and the upgrade system is pretty neat being able to have any tower with your desired specs. However, the difficulty curve is extremely steep. I had trouble passing level 1, and currently having trouble in level 2. I've come across several situations where I cannot kill anymore, therefore not getting funds to fix that problem. Perhaps by rewarding the player a bit more money per kill or lowering enemy health would make this more enjoyable for the less skilled. All in all, it's not too bad, but it can be much better.
Apr. 04, 2009
This was quite an excellent example of a puzzle game! It was a great combination of physics and timing. Gameplay was flawless, no bugs or anything. Perhaps what you could have improved upon was a bit more variety of graphics between the three themes. But that's not much of a big deal. Astounding job! Keep up the excellent work!
Mar. 14, 2009
Wow! The concept seems so simple yet the game is truly amazing! It is rare that I come across a game this beautiful. The theme and music fit together so well. Congratulations! This is an excellent game!
Feb. 27, 2009
An excellent game this is! A great way to learn the world! It seems I have a lot of learning to do. XD Great job!
Feb. 17, 2009
Well, it's an okay remake of Tetris. A bit graphically declined, and a bit annoying in the fact that when I release the down key, the block is still going at the increased speed. Fix that and it'll be much better. Good job though, not too shabby.
Feb. 13, 2009
This is a pretty good game. The upgrading system is a really neat concept, giving a pretty big variety of effects. The downside, though, is the difficulty curve starts high and is really steep. Perhaps by making the first level with less waves would make the curve start lower. Really neat tower defense though! Good job!
Feb. 11, 2009
This is a great game, but the only problem with it is the random spawning of items. Sometimes there are long periods without pills, so you die of shock, or five death dice will fall at once, followed by another four of them. But there are the occasional good games where things seem to go just right. Still, great job! Very amusing! :D
Oct. 26, 2008
Pretty cool game! I like the music too. Would be better if it didn't have such short tracks. Also, more levels maybe. 5/5
Oct. 21, 2008
Really good game! Power-ups like super speed, slow, or stuff like that. Well done! :D
Sep. 27, 2008
http://www.team-atemis.com/notessimo/saved/2008827132258454557.am I tried making some kind of remix of a piece I played in band in high school!
Sep. 24, 2008
Why, thank you Boxdude! :D
Sep. 23, 2008
Very well done, in my opinion! :) http://www.team-atemis.com/notessimo/saved/200882321597732150.am
Jun. 22, 2008
www.team-atemis.com/notessimo/saved/200852215165886637.am Super Mario Bros. 3 Music box. :D
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