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Game comments and reviews
Aug. 11, 2016
Later levels when you are facing competition, they could really use an indicator for how many deliveries you queued for each site. It gets rough keeping track of how many and where you are sending your vehicles, particularly when you have more than one factory.
Oct. 18, 2014
Guess I'll throw in here... So I basically can't play anymore due to a bug whereby my game was randomly hard reset after like 2 months of playing. Was up in the 1200 level range with probably around 6k souls that I don't feel like getting back. It happened immediately after the most recent update. /shrug Seems I'm not the only one with that problem, might be worth looking in to.
Sep. 20, 2014
also, where did "Spawn 1" go?
Developer Reply
removed, will be introduced later :)
1.5 was not ready to be pushed out. Lag on spawn screen Text in gear shop is nigh-impossible to understand the needs for building items. New UI layout is ugly, terrible use of space, with old spawn tab, then giant blank where old tabs used to be, then icons placed lazily and slightly confusingly. that box also has the same negative space problems. On the plus side, mute appears to work properly again. So far. And the new achievement screen is sharp - What I wish the main screens looked like.
well, it was pushed out, people wanted it, and i give what i can, i don't have a lot of time, so i try and do my best, i will make it easier too see how to upgrade stuff, and the new icons are placed there for a reason, nothing is random about it, it will be seperated from the necromancer window eventually but they are in that formation for a reason. And i'm glad you like the new achievement window :)
Aug. 04, 2014
Familiars and Summoned Creatures block movement, which makes for game ending bug/glitches when you go down hallways that are only 1 square wide.
Ho, there is a bug with mouse move. Use keyboard to swicth place with summons, I'll correct the mouse move in the next patch
Aug. 06, 2012
As has been stated o many times already, The energy system in this game is at the very least, not implemented and thought out particukarly well. You run out by before you even complete the first island, and it takes almost an hour each to regen enough energy to do the last 2-3 levels on the first island. The item/inventory system is also too heavily skewed toward "Give us monies!". Sad too, really, considering it is actually a moderately fun game, probably 4 star worthy, but the Freemium model being used in this game quickly drains the fun and desire to continue playing, leaving it at an effective 2-2.5 star game overall.
Mar. 03, 2012
Bad Game compared to its predecessors, which I enjoyed. There is just far too much tedium to be anywhere close to enjoyable
Dec. 31, 2011
Daily Reward seem to have reset for a large number of Kong player (Possibly all Kong players) please fix.
Oct. 29, 2011
Can't play... only game on Kong whee I'm having this problem, but instead of loading i get a banner stating "To play games on Kongregate, you must have Javascript enabled and be using a current version of Adobe's Flash Player." Everything is up to date too.
Feb. 26, 2011
Too simplistic and random. Has potential, but 3/5. The horrible RNG algorithms appear to be bad as well. Nothing beats having a 50% chance work 7 times in a row, multiple times in the same play session.
Feb. 25, 2011
Shouldn't you be working on Chapter 4? :cracks whip:
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