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Game comments and reviews
Jul. 05, 2014
This game is fun, but not even half-finished. Fix this awful lag and build a proper GUI and I'll gladly give this above 1 star.
Jul. 03, 2013
Please allow us to start from any wave we have previously reached. Grinding from the beginning is extremely tedious.
Jun. 20, 2013
The number of stealable objects should be based on the number of guards playing. Also, thief spawns should only be accessible via windows, so the thieves have multiple exits per spawn and can't be camped as easily.
May. 29, 2013
Is there any reason to retreat at low health rather than just fight until you die? I'm not seeing an exp loss or anything similar.
Apr. 03, 2013
I like how the kitten hurries off at the bell, like it has somewhere to be.
A kitten? WHAT IS THE MEANING OF THIS?
Mar. 30, 2013
Sir, your burger recently survived orbital re-entry. Please enjoy.
Mar. 03, 2013
This game is enjoyable, but having the opponent start with fully-assembled ships and structures is a lazy approach. It turns what could be a tactical build order into a frantic rush to make up for a stupid game mechanic.
I love the concept, but the execution could use some polish. The ghosts desperately need some AI, and perhaps a better indicator of when the ghosts are near you.
Oct. 26, 2012
You've created a great atmosphere and paid much more attention to aesthetics than most flash games, but your gameplay needs a lot of work. As many people have said, the coin collection needs to go. There's no purpose for it, and it detracts from combat. The AI is also terrible; you should probably have fewer enemies with better AI, so that you're fighting a handful of competent opponents at a time and actually have to maneuver rather than just running from one to the other as they wander aimlessly.
Oct. 13, 2012
I wish I could take 2000 lbs off my truck's curb weight for $650.
I saw the poo and thought "what kind of dog takes such a giant crap?". And then I saw the dog.
Jun. 26, 2012
Oh, an Easter egg...clever. Oh, look, a bigger Easter egg. Oh...damn.
Jun. 25, 2012
THANK YOU for not charging us to reset our points! 5/5
Jun. 13, 2012
The way the system determines superior damage is flawed. It will only pay attention to the upper limit of the weapon's damage, rather than averaging the upper and lower limit.
May. 15, 2012
If all the animals lived in peace and harmony...why are there criminal rats and pirate monkeys?
Mar. 14, 2012
*as the corrupt cop lies dying in a puddle of his own syrup* We had a deal, Burrito Bison! WE HAD A DEAAAAAAAAAAL!
Mar. 12, 2012
I loved the original, and I love the sequel. This just might be my favorite 'launcher' game of all time. However, I have the same complaint for both: it feels like there ought to be another gate/section before the last one. Other than that, great job!
Oct. 24, 2011
Finally, a roguelike with a usable interface!
Aug. 26, 2011
After defeating Akuma on level 10, the exploding sound effect did not stop, even after I finished the level and quit to the title screen.
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