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Game comments and reviews
Sep. 01, 2012
nice game, even though it felt a lot too easy. 4/5
Jun. 06, 2012
this is flash games at its best: simple but cute graphics, an interesting gameplay concept (realised by a developer who obviously hat quite some fun implementing it) and oh so much of the "just-one-more-wave"-factor. also, thanks for not forgetting users of older computers like me. I am really noticing a difference after the update; now, it runs fluidly even on my five year-old linux-driven netbook.
Jan. 30, 2012
really liked this one. but the r/c car game is not only unnecessary in a point-&-click-game, it's also incredibly annoying because of the clumsy controls and the screwed up perspective. 5/5, nevertheless.
Dec. 15, 2011
you really should put more persistent rewards into this game. if I'd get a 0.1 percent bonus to my starting stats for each ten monsters I kill, I'd probably never see the sunlight again. :D
Nov. 08, 2011
it's amazing how a great game can be ruined by shifting the focus from skill to pure luck on the later levels. i really had some fun with this one, but i guess i'm going to find me one without a massive "FUUUUU..."-factor.
Nov. 03, 2011
did just see a 'regenerate'-unit actually stay dead. gonna mark this day in my calendar, i guess.
Sep. 30, 2011
found a small bug: after re-loading the game, when encountering the transmitter in the sixth mission, my robot pal said the very same thing he did at the first one: 'looks like the that transmitter is the device driving everyone crazy ... ' - and so on. anyhow, I'm starting to think I should sue you for all that freaking time I should've learned instead of playing nerdook games. awesome work, as always.
Sep. 29, 2011
this game has a huge potential, ruined by so many unnecessary small mistakes: drop the difficulty, at least at the beginning. everyone loves a challenging game, but, also, everyone hates getting beaten the shit out, especially at the start of a game. fix the damn ai. players allready said it, and players will keep complaining until you do something about it. having built an effective defense & seeing it ruined by soldiers with the tactical skill of a toaster is incredibly frustrating. add unit information. i don't want to choose my defense by looking at a unit & thinking, 'oh well, this one surely has to do a lot of damage, for he's got such a nice shiny little sword there.' give us a "start first wave"-button. or at least give us a little more time to check the map before sending it in. don't get me wrong, i really enjoyed playing your game. but atm, it's barely more than slightly above average. with these small mistakes fixed, it could be somewhat-freaking-holy-jesus-awesome.
Sep. 27, 2011
uhm, anyone explain the "tower defense" tag to me? รดo
Sep. 24, 2011
@tingcat: that's simply not true. four of the top comments are just _posted_ on sebtember 20, which isn't that surprising, regarding the fact that cw:us was uploaded the very same day. รดo
Sep. 14, 2011
woah, did a *bird* just trigger my landmine? o:
Sep. 12, 2011
great game, but it has that one flaw far too many tower defense games have: ridiculously stupid towers.
Sep. 08, 2011
one. more. level.
Developer Reply
Yeah - level 20 is supposed to be tough. Good luck!
Sep. 04, 2011
fun fact #13: according to my blood pressure after finishing this game, i'm actually a south-african rhinoceros.
Haha! Brilliant.
Jul. 17, 2011
erm .. maybe I missed it, but how exactly do i change the type of bomb I'm using?
could be real fun, but the click-scrolling problem makes it almost unplayable at times. fix that and it'll definetly be a 5/5.
Working on it, thanks :)
May. 13, 2011
'Well guys, we just made a pretty decent game here .. O WAIT! IT'S FUN?! Fast, add a as-frustrating-as-hell-level! .. Pew, that was close.'
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