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Game comments and reviews
Sep. 07, 2014
Never mind, I wasn't paying attention. I'd still like to see more complicated probability mechanics in this game though.
Does anyone understand the mechanics of the dice rounds / gold reward? You get more gold for each round of dice that you roll without a 1, but you can roll the dice indefinitely. Since the probability of getting a 1 is the same for each individual die regardless of the roll, you could theoretically just roll one die a bunch of rounds and exploit the game for gold. Is there any reason not to do this?
Feb. 11, 2014
I survive even the mightiest of rubber duckies.
Sep. 19, 2013
I appreciated the Phoenix Wright references. Great game!
Apr. 18, 2013
Got the white screen when I died. Conclusion: don't die.
I could have done without the countdown based on movement. I want to jump around and watch him go swish.
Feb. 03, 2013
Nurse, pass me that saw! Now adjust my fingers! Now move my wrist! NURSE! ...I can't do this myself.
Dec. 30, 2012
Well, it's a pretty game all right. The dialog feels a little stilted, like it was translated, but it doesn't interfere with the game. However, the game play gets repetitive. Lino moves too slowly for it to be exciting to follow him around with the cursor, and he doesn't react quickly enough when you press the mouse to jump. Thus hitting those grey ghost things becomes a manner of luck, and I don't think I would have gotten any of them if I didn't have the sound on and could hear their screech. Honestly the game could be improved a lot by speeding up Lino and his reaction times - you have the bones of decent game, it just needs some tweaking. :)
Oct. 22, 2012
I love the robot. He's like the fat kid that brings his own candy to eat between houses. Also, oh so spamable.
Aug. 03, 2012
At first I played the levels like I was supposed to... but then I discovered the joy of crashing my plane. Again... and again... and again...
Jul. 14, 2012
A little easy, but cute and fun.
Apr. 25, 2012
I love how this game is about leading people into dark alleys until you can stab them in the back.
Mar. 31, 2012
The goal bars up top keep blocking my view. In the sequel, how about they only drop down when our mouse is hovered over a button? Otherwise great game!
Feb. 01, 2012
The falling part gets pretty boring as you reach higher altitudes.
Jan. 31, 2012
The proud, the few... the 1400 speed on Hard mode.
Jan. 22, 2012
The cantering skill is dumb. I'm already pretty damn adorable.
Jan. 10, 2012
I loved the game, really well executed. I've been reading over the comments and it seems some people were transported back to the menu screen after grabbing the heart. I grabbed it with 1:20 left (and definitely got it before the shadow guy), and I got a little ending cutscene that I won't spoil for anyone. So I don't know if that means there's a bug or the developers have updated it or something. Also, does anyone know what happens if you let the shadow guy gets the heart first? I wasn't about to give him the chance. xP
Dec. 15, 2011
I loved it. Points to Slovakia. :)
Sep. 21, 2011
If the letters break apart when they die... where does all the blood on the spikes come from?
Sep. 08, 2011
Due to a glitch my female character appears with a beard in all the cut scenes. And I thought I couldn't love this series any more.
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