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Game comments and reviews
Oct. 13, 2020
Fun little game with a surprising number of recruits to unlock. Only issue is buying hats, please add a buy max option! Also, you tend to max out upgrades way before unlocking all recruits so maybe adding in more upgrade options? All around sold game though
Aug. 09, 2020
Level 14 is infuriating trying to get brilliant. The level 50 ninja boss has too much hp to kill even with 5 fully upgraded meteors. Basically need to keep repeating the level hoping you'll get the 25% freeze. Sniper towers should have 'true shot' and be able to target ths invis ninjas
Jun. 22, 2020
This game really needs a full screen mode, even for cities I know where they are for sure I am often off by 100km because I can't get the target to line up PERFECTLY with where it should be as the map is too small.
Jun. 12, 2020
Fun short game, good balance of exploration and upgrades as you find items. For those of you stuck at 99% map and 95% items check around the dark purple area in south east.
May. 11, 2020
the "Reset Coin Producers/Upgrades" seems to be bugged, as soon as it is achieved the requirements to activate it increase
May. 06, 2020
For those stuck on the turtle screen, you need to push him directly NORTH into the pond with the lily pads.
Apr. 20, 2020
The "Total Gold Earned" achievement should track gold earned across all restarts, not just the current run. Also as others have mentioned would be nice if there was more ways to gain rubies. Other than that decent game !
Jan. 02, 2020
The upgrade costs need to be decreased or gold drops needs to be increased, it's insane trying to buy 500k+ upgrades when even the loot bags are dropping <500 gold. No way to automatically restart after dying. Starting from wave 1 is a huge waste of time. Checkpoints should heal and allow you to spawn there FOR FREE. No way to have game idle in background (need to have tab open) so combined with no auto-restarting makes it more efficient to earn gold by not playing. The fact that after close to a year and 540k plays only 2500 people (0.005% of plays) have made it to wave 56 should say a lot.
Dec. 19, 2019
the fact that after almost 500,000 plays barely over 1,000 people have passed level 56 should say it all
Nov. 15, 2019
Should be called Da Badge Dee - great simple fun game as always from Bart !
Nov. 01, 2019
Lost levels should still award some EXP, it's unfortunate to spend 10 minutes on a level and lose on the last champion only to receive nothing
Oct. 31, 2019
It's better now that a lot of the double clicking has been eliminated, however I wish there was still confirmation to sell a tower. I've accidentally sold towers when trying to upgrade and need to restart a level
Developer Reply
Ah! Probably we should return double click for sell.
Oct. 23, 2019
Decent game, but feels way too slow. Gold drops from normal creeps should scale with wave (not still be +1 at wave 40). Should be able to close the notification for PVP & "Special Offer". Opening menu shouldn't pause wave. Would be nice if higher tier heroes had better base stats due to the low gold drop rate + high upgrade costs.
Oct. 21, 2019
Autosearch doesn't seem to work, even when it's "on" searches still need to be manually activated
Oct. 18, 2019
When 4/5 attacks miss... that's not 95%
Sep. 27, 2019
That feeling when you finish in 243 seconds
Sep. 04, 2019
*legally distinct from Candy Crush
Aug. 28, 2019
Is there supposed to be more than one page to the dream book? There is an arrow but the pages won't turn
Aug. 14, 2019
Every level I'm double checking I remember which way is left and right...
Aug. 11, 2019
It's unfortunate since it seems to have a lot of potential but has a lot areas which could be improved. Firstly. the movement is rather slow, and the combat system is cumbersome. Second, vision is a huge problem with trees and pillars often blocking vision when you're being attacked. Finally, the inventory could be larger considering how equips take up space, not a major drawback but when combined together makes it really hard to get into.
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