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Game comments and reviews
Apr. 14, 2011
If you spilled a drink with 9 lemons in it instead of 10 on him, he would suspect something.
Mar. 04, 2010
Is there a particular skill that increases my chance to hit? I'm barely ever hitting with my melee attacks
Feb. 05, 2010
Does anything good ever happen from giving money to the beggar?
Feb. 04, 2010
I don't know a lot about cars, but do any actually just have an exposed engine sitting between the driver and passenger seats like that? Seems like that'd be an awful lot of fumes and whatnot.
Jan. 16, 2010
Jesus Christ, was that thing the Cheshire Cat?
Nov. 03, 2009
Hah, glad to see other people were having trouble with the music one. I spent so long trying to make the shape of the eighth notes in the lights.
Oct. 30, 2009
I must just be missing something; how do you heal your party?
Oct. 25, 2009
@ Jumbaloon: Really? You've never heard that word? I'm honestly a little flabbergasted. :D http://dictionary.reference.com/browse/flabbergasted Kickass game, but one small (tiny, really) complaint/thought for the next game in this series is how the letters in the boiler bump into each other, so if you want to switch between alphabetically sorted and sorted by damage, it feels like it takes too long for them to switch (I have 25 letters right now and it takes about 20 seconds to switch over). But that's my only problem, which is rather minor in the grand scheme of things.
Awesome, can't wait for the next one. Only complaint is that the mute button does turn the sound off at first, but when you go through the tunnel or back out, the music turns back on. You can use the mute button to turn it off again, but it's still a little annoying. Again, that's my only tiny complaint about an otherwise sweet game.
Oct. 18, 2009
This game did not accept "America," ergo, this game is a dirty commie. Putting that aside, it's great fun. Excellent job.
Sep. 20, 2009
Thank you so much for this. You can't possibly know what a profound impact this game has made on my life. Games today are all fluff and pretty colors but no real substance, you know? I guess it's just whatever sells.. It's kind of a pathetic sign of our culture, I guess. But I commend you for having the balls to make something as powerful as this game. See, I've been having some hard times lately. I've been laid off, been depressed, been drinking heavily every day, and ultimately turned to hard drugs. I had hit rock bottom, and I thought I had nothing left to live for. But everything changed when I played this game and experienced the moving and heartfelt powerhouse that is your story. Now, I feel like life's worth living, I've left my house for the first time in months, I'm sober, and I've turned my life over to God. Kudos, a million thanks, if there were more visionaries and poets like you, what an amazing world this would be.
I gave the guy the Blood Blade and the counter ability whenever it was and basically never really had to heal him
Sep. 07, 2009
Sweet game. To TheJudge (or anyone): I'd also recommend playing the game to this song (song starts at about 0:45): http://www.youtube.com/watch?v=B0MNfMUa9pc
Aug. 10, 2009
It's not bad, but it's nothing special in the world of escape games. Certainly not something I'd pay money for. My biggest complaint is that the inventory system is rather cumbersome. To try to use one item that I'm not even sure will work, I have to click the box, click the pillowcase, drag the item out, and then I can only try it on one thing before it's deposited back in my inventory. It's not a huge hassle to do once, but constantly doing all that is annoying and unnecessary - so many other games have a much simpler and streamlined system. Also, some of the puzzles are not all that clear, like the skeleton part. I'm not saying the game should be easy and hold your hand the whole way through, mind you. I did figure it out eventually, but with the aforementioned awkward inventory, the trial and error of figuring out such puzzles just gets tedious.
Aug. 02, 2009
Very nice. My only wish is that there was some way to "lock in" or somehow mark pieces that you're sure are in the right place. On bigger levels it becomes a little harder to keep track of which pieces you've already placed for sure. But that's not at all a complaint and is just a feature that would be nice.
May. 09, 2009
These aren't as impossible as people claim, though some are difficult. I still can't do the treasure grabbing one. I did notice a couple problems, though: 1. On the one where you have to move the two smiley faces, sometimes they start behind the time bar or somewhere else not readily visible, making it difficult to complete in time. 2. On the "Take Position" one, occasionally the ball is not anywhere on screen for me and I automatically lose when the mass from the right moves over. Other than that, great game!
Apr. 25, 2009
Keyser - notice at the top of the screen the button that says "Map of Texas"
Apr. 03, 2009
Agreeing with Noyotheknight, this could really use a mute button/sound options
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