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Game comments and reviews
Oct. 08, 2009
This really really needs badges.
Oct. 07, 2009
One of the easier Hard Badges.
Oct. 05, 2009
The music is produced by Somatone, which is awesome because Somatone has done music for a lot of big names, Blizzard, Disney, and Ubisoft included. Rock on!
Nov. 03, 2008
Having played 'Conway's game of Life', I have to say that this is a really great idea. It was on my list of things to make as well, but good job on it. It's clean and accurate. Now to make a gun. =D
May. 20, 2008
To JeNNacide --> Saved games are saved on the local computer you played them on, not based on which account you've played them on. That being said, I'm going to go unlock a bunch of ba-....
Apr. 04, 2008
Sorry for the triple post, I'll think about this one before I submit it. >.< Lytris, there is the intercept button. All done! Ciao~
Oh, Also, Lytis, there are cards that force damage on opponents. Caltrops, Yellow gem of the Coward. (8 damage per switch, 5 damage per switch respectively.)
A way to see how many cards the opponent has left would be nice.
Feb. 29, 2008
clubp, you're an idiot. The shells are flak shells, not bullets. God, it even says it in the directions. Go smother yourself.
Feb. 22, 2008
I found a stupid bug, while I was paused, it would not let me unpause! I was midway through a campaign and I paused after restarting the level, and I just had to restart. Pretty annoying, I hope no one else had this problem.
Feb. 10, 2008
For everyone wondering about the advanced units: When you enter the map screen, there are Tabs up top. Click the Skills tab and you'll be taken to a screen where you can spend your skill points. Skill points are awarded when you complete a level. 1 point per level. You also have the option to re-spend those points, which can sometimes give you the upper hand in certain levels. It takes two points minimum to unlock an advanced character. Don't hesitate to think about what skills would work well with your strategy. There's even a skill to reduce the cost of paving! Have fun, and don't give up because one strategy failed. Dyson, the man who made those famous vacuums, failed over three thousand times with his prototypes before he created his vacuum. Life is all about failing, and learning from those failures. Good Day to you all.
Jan. 18, 2008
Crusader32 can't appreciate his surroundings. Ignore that idiot.
Jan. 17, 2008
I want the music. I love how the dreamy music seems to fit with the bullet. I don't like the background though. The green and brown are too earthy for the game. This is my opinion.
Dec. 07, 2007
I'm one of those haters! I hate this music. Get some good music. I don't want to listen to an eight year old on microphone. I can play the game just fine without the music, and the fact that I cannot mute the music makes the game incompatible with my flash tastes. I am not saying I dislike Indie-artists. In fact, there are alot of great Indie-artists. I just dislike this game. But I am not going to give it a 1 because of that. Game play is fine, the music matches up with the symbols, and its easy to understand. Clean and neat, but not to my tastes. 3 out of 5.
Nov. 14, 2007
I like it. But the zap sound becomes annoying. I don't know why people associate electricity and telekinesis. I would have it as a low-pitched bass noise. That seems to suit it better.
Oct. 14, 2007
Where can I find the artwork for this game? It's beautiful.
Sep. 24, 2007
Badge-worthy, right? anyways, Great game, GREAT music (Send it to me pl0x), great animation. 4/5
Fantastic use of physics and animation! I only wish it were longer though. Great game play, great animation, great dynamics 5/5, Fantastic work!
Aug. 26, 2007
This game was alot of fun! 4/5 (Yes, I did all 30 levels instead of cheating)
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