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Game comments and reviews
Nov. 30, 2015
A few things that bother me about this game: how when you have a long chain of heat exchangers, with heat being produced at one end, the heat doesn't really transfer significantly more than 4 or 5 along, meaning that as you can take more heat, you have to adjust your designs to put your heat source in the middle of your setup. Also, with water I've still no idea how much of a difference it makes - other than that it is pretty useful, and helps you a LOT. Lastly, could we see the maps of all the different areas before we buy them - so the icons we see in the power plants section would be the actual layout of what they are, this is just a slight aesthetic thing though.
Nov. 29, 2015
Alright, to everybody who said about batteries and whatnot (I never used them really), you don't put anything into a battery ever in this game right? However even in real life putting a battery in water doesn't really do much, it would short the 'circuit' if the voltage was high enough and if the water was impure enough, however you should all know that pure H2O doesn't conduct electricity unless you get millions or more volts (kind of how a lightning bolt forms in air). Moreover, getting a static shock is worse than conducting the batter through you - which I think you can do just by putting a finger from each hand on different ends of the battery.
Nov. 28, 2015
Note, this comment is a response to Duplete. Not sure if there are batteries in this game (maybe later on i've only got 3 islands so far), but if you meant generators in place of the word batteries, water would and does work in real life as a coolant, which i assume you may have come across in computers or otherwise. Moreover you wouldn't just dump water in a generator, it would cycle round the the place next to the parts that need cooling (I'm not too knowledgeable on the specifics). Also, if you've done some physics you'd know how a generator works, and that it relies HEAVILY on water, so think before you comment COMPLETE garbage (partial garbage is only on Tuesdays and Fridays)
Nov. 07, 2015
This is actually a pretty mixed game, let me state the downsides you first notice compared to other FPS games: no Sprint , tiny ammo capacity, limited weapon purchase options. The upsides are: the large range or weapons (although it can be difficult to switch...), large variety of maps and modes, generally not a bad community (ATM), the starter weapons aren't ridiculously weak. However gameplay is quite clever, if you are having a shootout, an almost surefire way to win is to start with your assault rifle, switch to pistol and finish them off (with head-shots preferably), but if there are more people you should retreat by using the rocket launcher and/or melee weapon (to run faster XD I think). Overall this game requires a somewhat more intelligent strategy to win/kill but I would like to see more weapons we can buy that have massive advantages (like an OHK sniper with massive range) but with some downfalls (but the sniper would only have 3 shots and slow fire rate). For now 4/5
Nov. 05, 2015
Stack Successful! meanwhile my straight tower is successfully frozen at a nice 40 degree angle from the center, and about a half inch away from the side of the screen, nothing says success quite more than imbalence
Sep. 07, 2015
The population growth is too small for a realistic game, e.g. if you have 1 million population, you should have at least 400k of each gender, and if only 10% of that gender were making babies, the population growth would be around 40k+, instead of about 1k. This makes the game dull when you go to war with 2 million soldiers, battle and lose them all (eventually), and then you either play fast for 1000+ years or wait a few days before being able to go to war again, because your population of a few thousand is only capable of producing 10 babies a year. Furthermore, this assumes that a couple only have 1 child, when the replacement rate of any population is 2.2 (geography). Which is my final point, seeming as we are the ruling power in this game, surely we could encourage the couples in the game to have more or less babies so we could indirectly influence the birth rate to increase the population growth, and then decrease the population growth when the population becomes too big.
Aug. 31, 2015
When we get an achievement, we get a bonus to max workers, however the bonuses don't 'stack' - example: current max workers 100,000 get bonus +10%, new max workers = 110,000. But if you were to get another +10% bonus for having 110,000 max workers, you would have 121,000 max workers. Over time this creates really odd numbers, and it would be easier to look at simpler numbers - example 2: I have 150 car factories, and my max workers are at: 578,769. This number was made from multiple +10% bonuses to my max workers. Long story short, is it possible to make the bonuses stack so numbers end up being easier to make sense out of?
Aug. 15, 2015
I don't think there is a problem with the numbers, the problem is with how they're displayed, as there is only one letter to represent the larger word, ie, B for billion, T for trillion, Q for quadrillion, Q for quintillion, S for sextillion, S for septillion. Therefore a second letter is needed in some cases, so there is no confusion.
Jul. 14, 2015
Got to love the way that when you transmute above 10k of a material, the resultant material gets massive. Just one of the things that keeps me entertained in the game
Jul. 10, 2015
How to increase client rate: systematically destroy your competitors until you are the only service provider left, then increase your prices. The result? people queuing outside your establishment, and still willing to pay thousands to swim for 10 seconds ;)
Jun. 16, 2015
could there be a method of adding to the map, as this would help with quests and general moving around. For example when we go to a location, and we see an ATM - for example - it gets added to the information we see on the map, so the we would then see the location name, and the fact that it has an ATM. or if this wouldn't be done, could we make our own notes on the location, so we could write on our maps to how that some places have a health restoration center, or a shop. + if you agree, so the dev can see
Jun. 06, 2015
Nothing like temple run at all. MUCH better, plus the goal gives the game a sense of movement, instead of just a highscore. 5/5
Jun. 04, 2015
Ignore my earlier comment, I only just saw the equipment expansion item... sorry
I know this is probably in the works, but could there be a way of having the ability to properly kit out your raiders, so you could give them a breastplate, amulet, and sword. I know that would be slightly overpowered, but it makes more sense than them only being able to carry one piece of armour or one sword, but carrying 8 books with them. + if you agree
May. 30, 2015
The only thing bugging me is how I get the exotic particles. I would love to be able to see when I get another particle, so I can plan my game and know when to restart, instead of setting up for the long run, and then finding out I can reset with say another 50 exotics after a day. Plz update this game with more info! + if you agree
May. 17, 2015
To use a friends PC to get you more views, don't you need friends?
*Left a comment*
May. 16, 2015
only thing wrong is the lack of checkpoints, other than that, 4/5
This is just me, but this game lags me the hell out, making it impossible to hit the keys at the right time... :(
It's a GREAT game, love the music... but it gets boring after a while, perhaps change the tune every so often, or make a button that can change the tune. However I do understand that the blocks are hit in time with the music, so anything you can do would be pro, even though this game was out last year...
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