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Game comments and reviews
Dec. 16, 2009
The de-leveling thing is kinda obnoxious
Oct. 04, 2009
I think the accuracy calculation has a bug, unless a -147% accuracy is possible.
Feb. 24, 2009
Beating the game was a little tricky, so I've revised this. Also, I've added speed controls and changes to how the number of converts is computed.
However, the difficulty of game completion and the speed are taken to heart and should be fixed by this evening (CST).
Game mechanics aren't bugged, but working as intended. As you absorb wealth from the community, it disappears and is not replinished, and you only get 10% of the current wealth, not the orginal wealth, per turn. Expenses appear to be going up because expense are calculated relative to how far you are into a turn, so if you hire a lawyer half way through a turn you only get charged half the cost that turn, but on the next turn you will get charged the full cost. This was done to prevent abuse where people would hire all the staff at the begining of the turn, and fire them all before the end, and thus have no net expenses. As far as lawyers go, if you are playing as a snake cult or on easy, then lawyers will prevent twice as much ATF aggro as they would on hard, thus requiring about 1 lawyer for every 10 (or 20 if you're a snake cult) other staff in a city block with 50% converts.
Feb. 15, 2009
Hopefully all the bugs you've been encountering have now been fixed.
Feb. 14, 2009
My apologies, I found the bug everyone's been complaining about, working on it right now.
Sorry if you are finding bugs, please let me know when you find one.
Nov. 09, 2008
Added P pause
Small hint on the weapons, newer isn't always better for newer enemies, exceptions on the strangers.
The next boss should occur around 119ish neutrons
Fixed some of the complaints, hope you guys like!
Nov. 08, 2008
Oh, and top element is Unooctium (sp?)
Working on autoclick and pause buttons as we speak
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