Ramengan's Comments

Game comments and reviews

Elephant Quest

Apr. 16, 2011

0

Tasselphant? Wait a minute... :)

Upgrade Complete 2

Apr. 14, 2011

0

@merlin0896: You don't actually need $49.99 to complete it. Just keep upgrading. ;)

Gravitee Wars

Mar. 30, 2011

-1

s'okay, but very very easy. Zooming would be nice.

Roadkill Revenge

Mar. 29, 2011

2

There's a serious issue with increasing lag as the game is played. I have to refresh the page after a while to clean all the garbage up.

Epsilon

May. 12, 2010

0

Collisions were a bit dodgy sometimes. Was alright other than that, nothing too outstanding. Was actually fairly easy, hard badge felt like a medium. 3/5

Achievement Unlocked

Jan. 18, 2010

0

What Yanti said. If you know what achievements you need to get ahead of time, it's rather easy. As long as you stay alive for 30 seconds right away you should be fine. Changing colors is just typing numbers.

The Company of Myself

Dec. 13, 2009

0

I shed a tear at the ending, nicely done. PS. To answer some people, yes this is quite like Chronotron but has some key differences that are enough to stand on its own. I think it pulled everything together quite nicely.

GemCraft chapter 0

Aug. 15, 2009

-1

@puzzledgiraffe: Gemcraft 1 was actually created before this game, and is already available here on Kongregate. It's also much shorter than this game.

GemCraft chapter 0

Aug. 05, 2009

0

Mstrtut has it right. Kills in a row are simply about getting kills quickly, with no breaks in between (around 1/2 to 1 second, I think). Calling multiple waves quickly can help increase this so long as your towers don't get overwhelmed. On swarm waves I've managed to get upwards of 1000 kills in a row, so it's definitely possible.

Hexiom Connect

Jul. 21, 2009

0

For everyone wondering about "Size 3 etc", it means you have to beat a random puzzle of that size in the time limit. Click the "?" hexagon on the title screen to play a random board.

GemCraft chapter 0

May. 22, 2009

0

@Aries_Lokar: in addition to going back to earlier levels (since each has many modes that unlock as you level), you should definitely put your trust in the traps. For many levels they are necessary, and it's good to get comfortable with using them along with towers. Protip: Green gems work VERY well in traps.

SeppuKuties

May. 06, 2009

0

Acornucopia requires that you get all A ranks, that's probably why you didn't get the badge? There are also pawprints that require that. @Signas: That would not be a problem with the game, but probably would have to do with your browser. Don't rate it low because of something like that.

Protector III

May. 06, 2009

0

I'm not a fan of the huge amount of grinding. I haven't run into any bugs yet, but the game does seem off in its balance, certainly not like the others. I also didn't like the abrupt victory/loss screen. In short: balance, bugfix, and polish.

GemCraft

May. 02, 2009

0

mrhelpful, the opposite colors are arranged according to standard color wheel, but just as a quick guide: red/green, orange/cyan, yellow/blue, lime/purple seem to be the opposites.

Sonny 2

Apr. 28, 2009

0

Oh, it seems someone already answered that. My bad.

Sonny 2

Apr. 28, 2009

0

@Nioden: The Psychological ability Overdrive causes 10% damage to you per turn. You can't turn it off if you have the ability, so I recommend balancing out the loss with a high level Free Will or Terrify. Corruption will also work if you can use it.

Shootorial #0

Oct. 15, 2008

0

Why Actionscript 2.0? No thanks, I'm gonna use 3.0, and then switch to 4.0 when that comes out. But I do understand it probably would be more complicated for beginners if you had the newer versions instead.