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Game comments and reviews
Aug. 02, 2010
Definitely need to ramp up the gravity coefficient or something, the avatar is too light.
May. 07, 2010
Looking good so far. A few buggy things: Some whales spawn higher than you can actually move on the screen. As someone else pointed out, the collision detection doesn't always work. Just to point out (maybe it's planned), you broke the typical standard of "things move right to left" (Super R-Type style), so maybe you wanna swap that. It would actually map better with your introduction screen "You", "Enemy" too, rather than flipping them when the game starts. For suggestions, maybe you should add some power ups to either slow it down, or grab a temporary spear to stab the whales and plow right through em. :)
Thanks for the feedback! As several of you pointed out, there is no "victory" condition when the troll or your party is defeated, so the game loops endlessly. Thanks for pointing it out. @EatMyPossum: heh, I was waiting for someone to catch that. It used to be a sword and the text wasn't updated. Our fellow red block man is a lumberjack of sorts. The storyline (when added) will help. @Grossmesser: Good call on the stacking health bars, I'll see what it takes to implement that.
Mar. 17, 2010
It would be nice to have some hotkey (spacebar?) on the keyboard to acknowledge the OK box on the popups. A lot of mouse movement between the playing field and the OK box.
Feb. 28, 2010
Love the graphic style. Using 3 sheep with different properties is a pretty good idea. Well done. 5/5
Feb. 23, 2010
Your rocket image does not have a transparent background. :)
Feb. 08, 2010
Pretty good implementation of a group 3 game, but they are everywhere, so it's hard to be unique. 3/5
Awesome game. Defragging the drive yourself is much more fun than watching it! Can't wait for more from you. 5/5
Jan. 22, 2010
Solid implementation, but this flavor of game has been done many times before.
Dec. 31, 2009
@Alex: Thanks for the bug report. I wasn't planning on allowing your units to revive between Trials, but I may consider it. I don't want to trivialize the whole Encounter... but I will admit the Trials themselves need tuned and improved. The "time left" feature, aka "Ability Cooldown" is on my list of things to do. Thanks!
Dec. 15, 2009
Here's some constructive feedback: -- Lose the "realistic" background and replace it with layers of cell/toon shaded forest. -- Clean-up the rabbit's sprite and/or add some animation to it. -- Make the rabbits pop up and disappear after a certain amount of time to make it a bit more challenging (ever play Point Blank in an arcade?) -- Spawn more than 1 rabbit at a time, increase the number of rabbits that spawn as time progresses or add new challenges -- Red/Blue on Green background text is hard to read. 2/5 for game structure, but it needs a lot of work.
Aug. 28, 2009
You should add a ground shadow so you can see where on the ground the character is.
Aug. 01, 2009
There are so many grammatical errors with your losing statement that it's hard to feel like I really lost.
Apr. 21, 2009
Not bad for a TD. The interface is a bit confusing and you have no time to learn the interface before the game starts.
Mar. 21, 2009
Good graphics, great concept. The mouse requirement was a curve ball.
Mar. 19, 2009
Need to fix the sound after you finish all levels. The background music is still playing and the other music sounds obnoxiuos (can't tell it's all jumbled).
2 stars, but only because of the sound effects.
Mar. 09, 2009
There's no objective in the tutorial.
Mar. 05, 2009
Incredible! Great concept.
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