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Game comments and reviews
Mar. 10, 2020
As the Champions and Inventory are shared between 'Digitwars' and 'Digitwars - The Grigits' it would be reasonably nice that the Talents and Equipment would transfer too. It's quite a pain to always synchronize those when switching between games.
Developer Reply
Heya RATMex, you have a good point and this is definately on my todo list. i hope to implement this soon
Wow, simplified Tendry's Tale. I love it when a classic gets a revival in a form of a web game.
Jun. 17, 2018
I'm genuinely baffled by how underrated this game is despite its original game concept and a great execution in every detail. Rating below 4.0, only 140k plays and no badges...
Feb. 10, 2016
One suggestion: Material and Product should be selected in a table, not in 2 separate lists. That way, one could oversee the whole stock. In current version it is impossible to see how much stock of one product (e.g. swords) there is for each material, unless clicking over all materials individually. Besides this, the game interface is comprehensive with great aesthetics and I enjoyed it very much.
Feb. 10, 2015
"It's up to you to guide the other birds through dangers." Huh? Every bird flying on its own is fine, while every bird joining the flock will be inevitably killed. The black goose looks like a suicidal sect leader to me. :-)
Aug. 24, 2013
Some pointers: Unlock only allies "Marksmen" and "AA Specialists". Others just clog the team slots (especially grenadiers) and there is no way to disband them. Do NOT unlock "Fast Start" (the car) or you'll end up each game in the middle of the fray with unusable team members. Be picky at creating the team in the early stage of the level and pass on unwanted members. There are plenty cages, before things get hairy. The best way to deal with bunker's bullet spray is to tank one bullet with the main character, he can take a lot of punishment.
Mar. 23, 2011
I have finished the game before highscores and badges were added. Now everything except tresures says "zero" and I can't get the Golden Surprise Badge, unless I do everything all over again. It would be reasonably nice if the game would acknowledge former achievements.
May. 22, 2009
Having difficulties with Hard badge? Here are several hints. Don't buy upgrades by small amount, better save for bigger leap the next day. Don't upgrade acceleration/rocket if your glider can't handle the speed yet. Never bounce up from water (except when without glider). Flying technique is crucial: Fly up (but not too steep) using all of the rocket fuel, then slowly descent with 0% air resistance on about 3/4 of max speed of glider. Constant speed is the evidence of this sweet spot. When near water, balance to keep flight on level, until you come to full stop. If you screwed up big time, quickly refresh page before you enter the shop to load the autosave and repeat the last day. Note that altitude bonuses are awarded for half of the height as stated on the ramp selection screen (v3.51). And finally, you don't need all upgrades to finish the game. See my log.
Here is my log of getting hard badge. Legend: D - distance bonus, A - altitude bonus, S - speed bonus, G - glide bonus. [1] 5': 16$; Shop: Acc 1 (-15$). [2] 5': 25$ + 25$ (D); Shop: Glider 1 (-50$). [3] 5': 46$ + 25$ (G); Shop: Ramp 3 (-50$), Air 1 (-10$). [4] 5': 62$ + 25$ (A); Shop: Accel 3 (-80$). [5] 10': 136$ + 200$ (F,G); Shop: Rocket 1 (-250$), Air 4 (-100$). [6] 5': 184$ + 25$ (S); Shop: Accel 4 (-150$). [7] 20': 243$ + 500$ (A); Shop: Ramp 7 (-600$). [8] 20': 414$ + 500$ (G); Shop: Glider 2 (-1000$). [9] 10': 634$ + 200$ (D,S); Shop: Air 7 (-800$). [10] 35': 1117$ + 4000$ (A,G); Shop: Rocket 2 (-2000$), Accel 6 (-750$), Fuel 4 (-300$). [11] 20': 2179$ + 1000$ (D,S); Shop: Glider 3 (-5000$). [12] 35': 3248$ + 4000$ (D,S); Shop: Ramp 10 (-4000$). [13] 50': 5953$ + 10000$ (A,G); Shop: Accel 10 (-10000$), Air (-6500$), Fuel 7 (-2000$). [14] 50': 10267$ + 5000$ (D); Shop: Rocket 3 (-10000$), Fuel 9 (-6000$). [15] Finished.
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