Puman's Comments

Game comments and reviews

Little Protector Planes

Oct. 25, 2013

0

The maze in dungeons seem to have no purpose, since you get no hints about what is in front of you you might as well just have a straight line.

Little Protector Planes

Oct. 25, 2013

3

Hero quests are too 'random'. There is not much you can do to increase your chances of picking up potions, so whether you succeed or not is just pure luck. Mana/potions are far too scarce (especially seeing to that they are the only interactions you have during battle, so most of the time you have no interaction whatsoever because you are always out of mana and potions).

Developer Reply

you can buy potions from the shop and if you don't like a hero quest don't accept it and search for another quest

Little Protector Planes

Oct. 25, 2013

1

Has great potential but needs a fair bit of polish. Where to begin? At unbalanced I think. If you lose things get even more difficult the next time around :( Lose dungeon = no more easy dungeons available, lose battle = enemies have time to level up more, lose plane early = less resources on next plane. I think the plane resources should be added to every time you go to a mission, that would begin to balance things. Battles are also mundane by the way, at least formations should be made to matter more.

Developer Reply

you can first try to attack the enemies that have less level and when you complete a quest you get more units and expansion your army

Youda Marina

Sep. 27, 2013

6

After a while the game becomes too hectic, you can't do anything but accept new boats. Don't have the time to build anything.

Youda Farmer 3: Seasons

Sep. 27, 2013

12

I can't get past the loading screen.

Arkandian Explorer

Nov. 14, 2012

4

d is for die/dice, first number is for number of dice, second number is for value of dice. . 1d8 means one eight-sided die, dmg is 1-8 with an average of 4.5. 2d4 means two four sided die (1-4)x2 = dmg 2-8, so an average of 2.5x2=5. So the 2d4 should actually beat the 1d8 average (slightly). Or at least that is how I assume the damage works.

Can't get past name/scenario intro screen...

Awaken 2 : RoH

Aug. 31, 2012

56

Technically good, but far too easy :( After less than 1/4 of the levels all was maxed out and all I had to do was wait for a lot of levels to pass... Also several bugs. With balancing and maybe story/levels it could be a great game. Bigger screen and minimap also wouldn't hurt. Missing explanations as well, like what the goggles and bionics suits do and what lockpicking is good for. Took me some time to find the attributes-screen as well, should be in tutorial.

Developer Reply

We were really out of time when we made this, intiali it schould have a campning to, alot of intial features are missing cause of deadline :(

Endless War 5

Jul. 12, 2012

0

Level 10 seems to have a bug with the mortar tank, twice in a row I have had it leave indestructible trenches.

Endless War 5

Jul. 12, 2012

2103

Endless war - the story of how the enemy never learned to lead their shots...?

Shop Empire 2

Jul. 09, 2012

36

The game is very slow, reading the newspaper while "playing"... The night shift seems like a waste, does not bring anything to the "game". If it was possible to tell what stores are good together the game would become more strategic and fun, I just found candy and liquor are good together...

The Dead Pirate's Chest

Jun. 22, 2012

8

Feels a lot like playing rock-paper-scissors with an opponent that has to show their hand first...

Custom Car Shop

May. 09, 2012

1

Umm, 2 months and 1 day. Cute though.

DuckLife 4

Mar. 03, 2012

5

Why was I supposed to increase fly, climb and swim to 150 to enter last championship, when neither of those skills are used in last championship? Should not have been given badges in my opinion.

Awaken: Front Line

Feb. 26, 2012

-4

Starts out very good, hard to balance income and fire power. After a while you max out interaction to 0 on 3 guys and then its just a looooooooong wait for them to figure out that there are holes in the gas tank etc.

Developer Reply

Thank you for the feedback

Zoo Builder

Dec. 16, 2011

5

I can't complete level 6. Anyone else?

iR obot

Dec. 13, 2011

1

Upgrade first tower & build only first tower = drowning in money (= no challenge)

Submarine Tactics

Nov. 02, 2011

4

Pretty graphics, but even less fun than the original game, which is not at all fun. The addition of mines makes it you have to cover the entire board in shots, making it random who wins (if you don't put your boats along the borders, making them being sunk cover less ground, thus computer always losing) Adding some kind of original game play ideas are needed.

Developer Reply

Thanks! I will see if I can add something else to the game!

XenoSquad

Oct. 30, 2011

2

If you want a challenge, try playing without assigning a single skill point. Turns the difficulty from the default easy into hard/expert, much more in line with original Incubation :) You can complete a level with marines down, they will revive in the next level. And remember: bayonets are your friend!

XenoSquad

Oct. 30, 2011

0

Other difficulty settings: easy - default, medium - use one skill point / level (not tested), hard - use no skill points (perfectly doable, might lose a marine here and there)