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Game comments and reviews
Jan. 24, 2013
Still a better love story than Twilight.
Dec. 22, 2012
Sorry if this comes off as another 'this game is hard therefore it sucks' post but combos seem to end too quickly given the time needed to reposition yourself between launches. The zoom level while standing on a planet was kind of stifling as well.
Nov. 30, 2012
I don't know if this has been pointed out before but it seems that dropping a bomb on the second phase of the final boss ends the battle instantly. Bombs seem to be pretty weak in survival too.
Mar. 03, 2012
To those of you freaking out over the fact that there's slots for three ducks: Don't fret, it's entirely possible to complete the game with just one 'super' duck.
Oct. 19, 2011
Maybe this will be a bit nitpicky but I'm having a hard time trying to connect with this character's plight with the way that the messages are displayed. Maybe if they didn't 'remove' me from the game or if they had a black background I'd be less irked by it.
Oct. 17, 2011
Must say, I love the irony of a game called 'As I Lay Dying' being produced by a developer named 'DigYourOwnGrave'.
Jul. 14, 2011
I like how my first thought after seeing a sun in this game was to go see if there was a bomb on the screen so I could 'kill it with fire'
Jun. 15, 2011
I don't know why but I feel kind of nostalgic when I play this. The simplicity reminds me of the flash games I used to play when I was 13 or so. One issue I have is that I ran into that weird level skip glitch. Maybe it's not much of a problem but I certainly wasn't prepared for it.
Jun. 12, 2011
Is it just me or do power-ups stop spawning after a certain point in endless mode? More importantly, is it meant to be like this?
Jun. 11, 2011
S-ranked after a few tries. Had no idea what I was doing but I do agree with all the other comments wishing that this game was longer.
May. 23, 2011
I dunno why but I was expecting music with this game :o
May. 12, 2011
Isn't anybody else disturbing by the fact that the game still says 'Training complete!' with an almost cheerful yet voiceless tone despite the fact that your duck just got eaten by lava?
Apr. 08, 2011
So is the handling stat in this game meant to be so epically useless?
Apr. 05, 2011
Every time I load up Challenge mode and see the balance game I die a little on the inside.
Mar. 10, 2011
Really wish the ships and bullets stood out more from the background. But hey, it's kind of fun.
Feb. 24, 2011
Well, I guess it's a nice attempt to do something different but I had one glaring problem of sorts. Halfway to the medium badge goal my dinosaur died. Fair enough. But it respawned at the left edge of the platform and due to the treadmill speed and wind I was unable to move away from this spot and ended up losing all of my lives there. Fail.
Feb. 19, 2011
Game occasionally refuses to let me solve a set of tiles. Yes, they're the same type and yes they're adjacent. Anyone else had this?
Feb. 18, 2011
With all the bouncing going on it's difficult to realise what horrific death you're unleashing on the gummies. And yet, I can't stop.
Feb. 09, 2011
Could we see some resources spawning on the 'enrichment' structures like the ditches and mines? I just find it weird how theatres can create resources on their own location while mines cannot.
Kind of enjoying having a poke around the new update but why is the sun green? It's not necessarily bad, it's just that I can't stop noticing it.
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