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Game comments and reviews
Feb. 17, 2018
Paralyze is a bit overpowered on ghouls. I can take on packs of ghouls far below my level and they'll just stunlock me into oblivion with endless paralyze.
Sep. 29, 2017
Love this game, but can't even begin to describe how bullsh*t it is that the divers will still pick up a gem if you use fear on them and they end up running the opposite direction they came from. Just passing over a gem shouldn't automatically pick it up when they're screaming in terror.
Jun. 27, 2017
A hint to those approaching the recipes part of the game - the "slightly sweet salsa," "rustic guacamole," and other recipes are actual recipes, not powerups. If you want to spend your recipe pages on powerups, don't blow them on the recipes. Learned this the hard way and wasted pages on an actual recipe for mediocre salsa.
I love games like this and I entirely understand the developers needing to make some money, but the pinata video mechanic is frustrating. Not so much because the videos themselves, but rather because watching videos on Kongregate is often bugged with videos that are no longer available, don't play to completion, or don't register as completed once finished. This puts your game at the mercy of Kongregate's bugs, which is a major problem.
Jul. 24, 2016
The feature of holding a number key and clicking on a plant to queue trucks from different plants does not work for me, which gets pretty annoying. Otherwise I really liked this game!
Jun. 24, 2015
Just came here to see if there are still people who think the abysmal performance problems with Strike Force Kitty games are because of people's computers and not because of poor programming. Oh sure enough, there's one guy who still thinks that.
Jun. 23, 2015
These games are decent little time wasters but I can't shake the feeling that they're pretty shoddily programmed and missed a lot of great opportunities. Slow motion is a *bad* thing because you burn gas at the same rate but are moving at 1/10th the speed, letting off the accelerator when you're in the air or going downhill changes nothing because the rate at which you burn gas is dependent upon your MPH and not your RPMs, and the order in which you purchase upgrades changes essentially nothing - no matter what you'll need 95% of the upgrades to complete the level, and it doesn't matter which ones. All of this combines to make it so that any sort of strategy is completely out - hold the up arrow, click the upgrade you can afford, and repeat. It just strikes me as a game with a whole lot of potential wasted by a lazy developer.
Nov. 01, 2014
Really enjoyed this game until about 2/3 the way through. At that point I became so overpowered that finishing levels was just a matter of moving up and down so my lightning could trash everything on the screen and the final boss took about 1 minute to completely decimate. Before that point the challenge and balance were all matched nicely and there was a great sense of constant progression. I just wish it hadn't become so easy in the final stretch.
Oct. 21, 2014
Level 3, Adventure mode. Restarting a dozen times just so a plane can show up that allows me to clear the first pit. Then hoping my luck continues for the remaining 30 pits. There is a special place in hell for developers of levels that rely entirely upon the RNG to complete.
Oct. 12, 2014
The pixel-hunting required to attain par on certain levels becomes very tedious ("Refuse to Fall" is an example). I love the Red Remover games, but this iteration takes a great idea and adds an element of frustration rather than fun.
Apr. 30, 2014
This game has a lot of potential but there are so many little things wrong with it. - The AI is completely random. Your allies target enemies on the opposite side of the field for no reason. The allies should target the nearest enemy - simple. - The final upgrades are excruciatingly expensive and have minimal effect - you can hardly tell anything changed. The final upgrades should be strengthened or the price reduced. - The final boss utilizes the summoning technique randomly, meaning once again luck plays too heavily into victory. His summon should be on a timer to encourage you to finish off the enemies rather than hope he doesn't summon 3 more times. - The sudden death mode is just rolling until you have your specials. Time trial is reliant on your allies picking the right targets and the enemies spawning in the right areas. The time trials should be lengthened, their rewards should be increased, and sudden death should have a reduced number of enemies and archers.
Feb. 07, 2014
Thanks for making this Fleece - it really helps for getting all your workers to play nicely together when you're doing a quick burn of resources.
Developer Reply
You're welcome! :)
Aug. 03, 2013
Really a shame to have such a polished and solid game marred by such an annoying and unnecessary intro. It cheapens your hard work - like covering a carefully crafted hardwood table with neon pink and green paint.
Jul. 14, 2013
The hero's voice seems dramatically louder than the others, and especially compared to the music. It makes it very difficult to find a low volume I can play at and still hear everything else. Lowering his volume a bit would be wonderful.
Jun. 15, 2013
Completing the game on Insane difficulty the first time awarded me the Hard achievement rather than the Insane achievement. Not that it really matters since the game ends at that point anyway but I'm sure some people will freak over it.
Jun. 01, 2013
A fantastic and highly polished game. I would really love something like a 6x speed setting in addition to the 1x and 3x - it's not uncommon for me to end up waiting around for a couple minutes for slower monsters to get to my towers or to accumulate enough mana for an upgrade, especially at the end of a stage.
May. 22, 2013
To Doctorsever: just sell or downgrade one of your ships, or start trading with cheap goods like rice. You can still trade even if your ships are all destroyed.
May. 06, 2013
Maybe I'm just an idiot but after missing about 75% of the time on 90% accuracy enemies I can't help but feel like the accuracy stats are a bit off.
I carefully inspected the code. I ran simulations of tens of thousands of attacks. I collected player stats from the live game for months. Everything checks out.. the percentages work as expected. It is tempting to fudge it just to stop the complaints though.
Jan. 02, 2013
The music really adds to making this a feel-good sort of game. I would have liked to see more incremental upgrades, as the jumps in price between upgrades were a bit dramatic. Upgrades dealing with gliding would have been nice such as decreasing the speed loss when gliding, and it would have been fun to have the mask upgrades provide perks as well. Overall a solid game, and with a little work a sequel could be truly fantastic.
Dec. 22, 2012
For those of you have trouble with the Burrito Geek challenge, the trick is to use Meteor Strike as much as possible rather than Hell Raiser. It works very differently from the main Stadium - you'll get much further that way.
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