Search for your favorite games...
Game comments and reviews
Jun. 28, 2017
I would edit/delete my previous comment but I seem unable to do so. Turns out I was just way too early in the game and it just looked like nothing was changing due to the extremely low levels.
Repeatedly tabbing back and forth between "main" and "equip" allows you to rapidly train out of combat skills, or in the case of the nomad guild hall, certain combat skills as well. Medic currently seems kindof useless aside from just being another thing to get you closer to leveling up, because recovery is not based on how injured you were, and therefore does not speed it up. (Same with Athlete. Travel time should be based on current Athlete level and distance, with higher levels making you get there in fewer game ticks).
Jun. 21, 2017
Posted an FAQ on the subreddit - https://www.reddit.com/r/IdleAccelerator/comments/6ijkd5/faq/
Jun. 08, 2017
Rather entertaining game. Did not take not to hit NaN production on every building and atoms and completely break the game though. Maybe fix that?
Jun. 06, 2017
As an addendum to my previous comment: Upon launching to a new world, I maintained all of my resources and production until saving and re-loading, at which point the production corrected itself to new values.
Rather serious bug: By default you are unable to build workable buildings on a tile occupied by an outpost. After saving and loading, you are able to build on tiles occupied by existing outposts, while new outposts remain obstacles.
Nov. 14, 2016
Amusing game. My only criticism is that it's too short: It only took me 30 minutes to get to 1000 apprentices with 1000 teaching power and crash the game.
Developer Reply
Thanks for the feedback :)
Feb. 12, 2010
You might want to consider fixing the sleeping in mid air glitch... because you can repeat it over and over until you're floating around the stamina bar so you're invulnerable : /
Sep. 15, 2009
Fun semi-innovative game, but lacking in challenge. A multiplayer version might add another layer of intricacy while keeping the user entertained.
May. 22, 2009
Could really use a return to main menu button... hate having to refresh each time.
Dec. 19, 2008
Interesting concept, but lacking in implementation. Due to the mana pool upgrade's affect upon mana regeneration, increasing initial mana decreases maximum mana regeneration speed. Likewise, unit upgrades do not display the correct maximum. Final levels are too easy in my opinion and need to be re-balanced.
Nov. 26, 2008
I don't know what you guys are smoking... 29 and 30 were two of the easiest levels.. i only had trouble with 23 until i figured out that when you have the spot thing on it only dips the bottom half. >_>
Nov. 25, 2008
4/5 Would have enjoyed it more if it wasn't possible to get max speed and damage by lvl 8. Didn't really understand the purpose of the non firepower based specs... I rarely got hit at all... :/
~455,000,000 no lives lost. Pretty easy... -_-
Nov. 15, 2008
Wow. The computer cast hypermobility on an already unblockable creature twice. Even when he had another creature out and could have beaten me if he had cast it on that.
Oct. 10, 2008
wee one more
I got the one dimensional harmony badge typos make it difficult
little spam to hide walkthroughs...
upgrade cannon - upgrade shield- cannon max, triple shot - shield as you get the points. Really too easy. I even tried the 'hard mode' but it still wasn't a challenge. If there's a new one they need an 'insane' mode or something that is actually legitimately difficult.
Jul. 25, 2008
On bonus level 2. at about 4:32, if you go vertical in the middle you can get 50%. (give or take about a second)
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.