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Game comments and reviews
May. 04, 2013
While it's a good game concept, I had to vote it low due to the inability to play on my preferred browser.
Mar. 19, 2013
Only solved it by the click every where method. no real hints on where to use anything.
Mar. 05, 2013
A consistent game play would go far to make this an average game. Losing a dot for the bombs is a double penalty making this game sheer luck with minimal skill requirements.
Jan. 27, 2013
needs real instructions to make playable. Examples: inset not described, controls not described, action options not described.
Dec. 20, 2012
left 12 after 20 retries to shovel snow and came back to finish it in a few minutes. Bonte does another wonderful game.
Oct. 11, 2011
not too bad a game. Unfortunately, my old system can't play the detailed effects at speed. Each found bat took about 45 seconds to play out. The ghoul window took several minutes to show it's pattern. I would have loved an option to lower quality.
Oct. 07, 2011
in addition to installing multiple upgrades at once, I would like to be able to shopping cart several instances of different upgrades at the same time. IE 3 tp, 4 energy, etc.
Developer Reply
thanks for these ideas !
Sep. 19, 2011
yet another Unable to connect Firefox can't establish a connection to the server at www.gamegamma.com. Either we overloaded it's capabilities are there are other issues.
Feb. 23, 2011
The timed sections are not playable at all. The timer runs out before the entrance chute for my blob fully appears onscreen. Decent concept. Programmers need to not load the timer until the player can actually move.
Nov. 02, 2010
This game needs actual instructions on what steps will produce contact. I can click to make things change color and move around, but how does that make contact?
Aug. 19, 2010
Yet another escape game that is click everywhere and hope to get lucky.
Aug. 03, 2010
a google shows the same lack of finish to the game. Or in simpler terms, the key no workee. I'd give it a better rating if one could finish it.
Jul. 14, 2010
I agree with the others. there is no in game clues as to the necessary steps or step sequence. Also he click position for placing some objects is too precise for the objects they are being placed on.
Jun. 09, 2010
I agree that the line smoothing is a requirement for the game to work. I failed most of the levels several times because the rear carts would flip ahead of the front cart and crash because I can't draw.
May. 26, 2010
Interesting concept. Needs to offer explanations for the four upgradeable options. IE what increasing each option effects. IE Pace, Agility, Length. I noticed that increasing length / Pace would sometimes have a greater improvement than 3 levels of speed. 2 stars for concept and implementation. Explanations would have gotten at least another star.
Dec. 16, 2009
Sorry, web games need to be platform independant. Silverlight don't work with linux.
Nov. 29, 2009
Congratulations! You just won the Keep 'Em Guessing Badge and 15 points! PC_Game_Owner Nov. 29, 2009 Behaviors 1.Fertile - Use plant breath on the crops 2.Fiery - Set buildings/plants/people on fire. 3.Necormatic - Kill and raise some humans to make zombies. 4.Rampaging - Stomp on/eat a bunch of humans 5.Reclusive - Don't interact with the humans 6.Wild - Use plant breath on everything. 7.Healer - Heal the dead people animals, but not the ones that died in war. There can be no zombies. Titles 1.Guardian - Have a good behavior and reside in the town. 2.Tyrant - Have an oppressive behavior and reside in the town. 3.Watcher - Have a good behavior and reside on the cliff 4.Scourge - Have an oppressive behavior and reside on the cliff. Repost if this gets near the bottom. Originally posted by Cookiebox123 on page 181-190
Oct. 12, 2008
Needs a system requirements rating. Even with all settings on low it had too much going on to be playable on a Mac G5 I-Book running 10.4.11 or Celeron 2.5 on Win XP SP2 with Firefox 3 and Flash 9. Quality settings are lost when exiting to the main menu.
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