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Game comments and reviews
Jun. 24, 2010
LIST HERE: http://goo.gl/s27x
Mar. 18, 2010
merlinsorca, you're wrong. The term "red herring" has been around a lot longer than RedHerringLabs.
Jul. 26, 2009
Oh, wow. I get exponentially *more life* as the game goes on. That makes so much sense.
Jul. 18, 2009
The micromanagement involved in this game is way to demanding.
Jul. 15, 2009
bewd22: Press shift twice. Everyone else: Suck it up. It's a hard game, and it's got some *excellent* level design. If you don't like it, go away. Oh, and this and GemCraft Chapter Zero should have badges worth 120 points. Impossible doesn't do it justice.
Jul. 12, 2009
It's not so much that the game is hard, as that the pitches all come in in the top third of the strike zone. That effectively cuts one's ability to hit in half, which is no fun for a game that's just for hitting.
Jun. 11, 2009
I disagree with FatalFox; the controls are okay. The problem is always having to return to the starbase. Once you've neutralized a system, you should be able to create an outpost there, at the very least.
Apr. 12, 2009
Was it your intention to create the most mindless possible minigames to complete? I'm with Evi1M4chine - this just sucks, period. If you can't make a real game (read: come up with something creative, rather than a tired collection of minigames that have all been done millions of times) then at least make the minigames challenge our intellect. Hiding the key in the last possible place each time isn't the right answer - making us solve a legitimate puzzle is.
Jan. 07, 2009
Uh... trebuchets don't have more than one release. The sling slips off the peg by force, not by mechanism.
May. 20, 2008
If it won't let you shoot, try switching guns.
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