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Game comments and reviews
May. 21, 2023
Jesus Christ, "Camera moving here, listen to this, click this, this is next objective", JUST LET ME PLAY.
Mar. 02, 2023
Damn, you've really done it. Finally a new game on Kong, and it's game with no competitive aspects and still being pay2win.
Feb. 17, 2023
First, it's not really Idle. It's arbitrary waiting time which you can reduce with cashing. Second, where's the "Pay2win" tag?
Aug. 30, 2020
Can't login..
Jun. 22, 2020
Considering the amount of hate in comments and the negativity I'll probably get lynched for this but - If this is your first game, it's a good first step. It's obviously not that much to do in the game and such, but it seems the things that are there does what it's supposed to. Some words are a bit off, but feel free to pm me if you want me to grammar/spell check anything for you. Keep it up :)
I've been in the final step for challenge 2 for I believe a week now, and it hasn't moved. At this point though, I'm too scared to reset because hell knows how close I am.
Jun. 14, 2020
So, abandoned game?
Jun. 13, 2020
Abandoned game?
Oct. 28, 2019
Very nice updates! May I suggest a like a ''card list'' so you can see what you have/n't gotten yet?
Aug. 10, 2019
I have 1 Server Part, but can't upgrade neither the last Auto Claim nor first Auto Scan speed upgrade. Is it because I have like 0.98 parts in reality but it's not shown?
Developer Reply
No, it's just a bug at the moment.
Feb. 06, 2019
Showing how much ''Max'' costs would be nice.
Apr. 29, 2018
''Similar in some ways but we've built this one from the ground up''. It's god damn identical to Crush Crush apart from the names and it being cats instead of girls.
Sorry that that sounded so market-y - I'll explain. The way Crush Crush was designed, it's actually difficult to add more and more characters due to the linear-nature of how they unlock and how the game's difficulty curve increases. What we wanted in the new game was to focus on expand-ability and collectibility, to allow us to add more characters easier, and make objectives more flexible. So stuff like - in CC, you can only date one girl at a time. In CK, you can date as many Kitties as you have Time Tokens. Instead of Hobbies being an experience level, they're a consumable resource that the player has to manage in CK (as Crafts). These changes are probably much too subtle to claim holistic differences between CK and CC, but from a balancing perspective that's what we meant. Anyway - either way we hope you enjoy it!
Apr. 15, 2018
Could use a few tooltips. I find the concept quite intruiging though.
Mar. 26, 2018
This kind of tutorial is just forced and... Well, not fun. Try to make it a part of the game, not a part of the first 30 TLDR seconds.
Feb. 03, 2018
In conclusion - way too long tutorial of a lot doing nothing.
Tutorial 1 - Okay, got it. Tutorial 2 - I said I got it. I guess there are new weapons or something on the ground. Tutorial 3 - Wtf I got it already. Tutorial 4 - I move around waiting to reload. I fking got it. Tutorial 5 - *presses end to see if first level is up* *Game Over*... Dafuq?
Jan. 06, 2018
You shouldn't make a 20 minute tutorial and then make the player lose whatever was gotten during it.
Hello. Thank You for a suggestion. The enhanced version of a tutorial has been released in a 1.0.20 patch. Cheers!
Jan. 03, 2018
Did... Did I just load so that I can load the game?
Oct. 30, 2017
I just finished the Hard badge with 0 lags and 0 unresponsive keys. I seriously don't get it.
I don't get it. I have 0 lag. What are you guys talking about?
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