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Game comments and reviews
Oct. 04, 2013
Ah Kant. No matter how many times I poke your ideas like wet paper I still like you. Does "could you come back at another time? We have guests over." count as a lie?
Sep. 14, 2013
Is anyone else getting unclickable lost kids? It's only around less than half of them but this still causes a problem.
Aug. 13, 2013
I wasn't talking about Madagascar down there. I meant all the countries. Is it my software that's messing it up? I'm reading 0 visibility but they're all locking down like crazy anyway.
Why even bother having a badge for less than 100 days when a country can lock down everything in 20 days despite no one ever seeing the disease after the first day?
Jun. 30, 2013
Picking the root up doesn't affect anything actually. It's using it that messes up our chances of 0. I was really hoping for some kind of alt. recipe.
Is the tree root just an obvious crimson fishy or is there some kind of bonus content no ones found?
Sep. 09, 2012
You could have at least made the demo long enough for a spot of serious questioning but other than that it looks good.
Aug. 26, 2012
Here's an idea. Could we have little flags so we don't have to click the soldiers to upgrade them?
Pretty sure most computers these days already have this game installed before it ships out to stores. Not so sure about foreign computers though.
Aug. 16, 2012
Now this is closer to what a hotel sim should be like but I kind of miss the story lines playing in the background. (comparing this to innkeeper)
Jul. 09, 2012
Not so bad until the part where I got stuck in an ongoing -40s loop. The stars quest line seems to have an awfully dark subtext around the end that's easy to miss with all the perma smiles, bright colors, and animation styles. The mythos quest line had a few parts where I thought it was over until a few days later and yes I did get the hipsters... after becoming 5 star unfortunately.
Jun. 13, 2012
Reminds me of Miner Dig Deep without all that pesky "gravity". To those who weren't paying attention: Number keys to turn the sales of a good on and off.
Apr. 09, 2012
Don't suppose we could get more days added can we? Those things seem hopeless against my combo pack array.
Mar. 01, 2012
And this is why managers don't work alone folks.
Jan. 26, 2012
Love it but it would be nice if I could find a "trade" game like this where the fluctuation of goods doesn't go into a standstill when my connection fails.
Oct. 16, 2011
"over my dead body" That's kind of the idea of heirs you clod.
Oct. 14, 2011
I was afraid this thing would turn a false positive from the Role playing game I have running on another tab. Seems I had nothing to worry about.
Oct. 08, 2011
It's a good first effort but to enforce that sense of teamwork you could have used some "baton pass" puzzles or maybe give each character a starting item to set them apart.
Sep. 02, 2011
I was getting Tower Blox Deluxe flashbacks until the part with the king eating it.
Aug. 06, 2011
See high concentration of agents. Deploy Jackson.
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