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Game comments and reviews
Jul. 27, 2009
This version requires more micromanagement to play but I like the degree of controls that are made available to players. The one thing I do not like is the lack of fast forward to speed up the time progression as provided in Pandemic II. Other than that, this is a solid chapter worthy of the Pandemic series.
Jul. 22, 2009
Good for shot sessions to improve on my vocabulary, 3/5
Jul. 21, 2009
While this game is very unique, lacking the option to replicate the actions does make the game more tedious than it should have been;2/5 (sorry)
Jul. 20, 2009
Completed all 45 levels with bonus on. The trick is to win all levels with par first, then solve them with bonus on. This is a challenging game but certainly not impossible.
Jul. 19, 2009
Got the easy badge and card on my second try. This version is much more CPU intensive than the predecessor (Can't seems to find the option to tone down the quality). In any case, can't say I enjoy it more than the previous one.
Jul. 13, 2009
The difference is quite subtle and takes some hard to work to spot it especially since everything seem to be in the darker shade.
Nice and simple puzzle game but a bit too short.
Jul. 09, 2009
Reminds me of an almost similar game in Kong here but this one is much more CPU intensive.
Jul. 08, 2009
Quite fun to play but lacks variations on the type of enemies available; 4/5.
To attain gold medals, the game seems to award you by taking the longest path available instead the other way around. An odd concept which developer/uploader should have mentioned that in the "instruction".
Honestly, it is more torture than fun tying to play this game further than the initial few levels.
It is impossible to finish the game because it locked up after attaining the sandwitch. Greeeeat.... 1/5.
Jul. 07, 2009
Simple mechanics but relatively hard to play due to the severe time limitation and confusions caused when rotating of the sphere.
Jul. 06, 2009
A simple game and yet it offers flexibility and openess on how the game is played and ends. Brilliant!
Jul. 01, 2009
A very nice sequel of the series. The puzzles are not too hard to figure out while the two paths are clearly marked which make replaying (to choose a different path) less of a hassle.
Jun. 30, 2009
A simple shooting but the whole concept of upgrading the menu and graphics is very nicely done. Keep up with the good work, 4/5.
One thing I don't like about the sift heads series is that the mark (target) is often not clearly stated thus necessitates the old method of try and error; very unprofessional like of an assassin to be doing all those guessing work. Other than that, the game is still relatively fun to play.
Jun. 27, 2009
Some of the puzzles are hard to figure out but other than that, it is quite a solid adventure game.
Jun. 26, 2009
Novel concept but the key capturing routine really screws up the control by inducing pauses that causes too many mishaps.
Arcade mode stopped gaining level at 20? I wonder if it is a glitch? Anyway, I can't say I really like this game nor do I hate it. Just an average arcade shooter with endless enemies.
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