OldMiner's Comments

Game comments and reviews

Frozen Islands

May. 12, 2015

17

Happiness colors are almost impossible to tell apart. You need a colorblind mode or at least indicators which are more visually distinct.

Kill the Plumber

May. 10, 2015

-1

Simply adorable. Well done, Keybol. I loved it.

The Valley Rule

Jun. 26, 2014

0

Another bug: If you run straight to a door and hit up on it right after coming out a savepoint, and before the fading in animation can finish, the game freezes, and you can't move at all.

The Valley Rule

Jun. 26, 2014

0

Major bug early in the game. After getting the will to climb and pushing the block on the far right of the starting area, if you drop down, you can get caught inside of the block on the switch and be unable to move again.

changeType()

Mar. 06, 2014

5

Fun game with a nice logical puzzle progression. The lack of an easy visual indicator on-screen of the swap having taken place is a bit unintuitive. Only allowing high scores on the originally-hosted site really blows, though, so I had to drop the rating.

@SataiDelenn You earn the ability to play as other characters by progressing far enough in the game.

Monster Arena

Nov. 07, 2011

0

Runs far too slowly for its simple graphics.

Cursed Dungeon

Nov. 04, 2011

0

@Tirrik There's a button in the town that lets you reset your characters stats at the cost of some gold. Try using that and equalizing your stats a bit.

2

Desperately needs a volume adjustment. Or at least not to default to ear-splitting 100%, even at the loading screen. Bad design there.

Demonrift TD

Oct. 14, 2011

4

@ZuluAssault: Each of your units can only hold back so many enemy units. This is why it's important to overlap your units' ranges, so a group of them can stop a bunch of them and kill them quickly, so they don't slip through. Managing crowd control + doing enough damage to take down the big baddies is the whole strategy of the game.

Hood Episode 1

Oct. 05, 2011

3

The faded red arrows that navigate from scene to scene are very hard to see for me. If you'd make them have a brief animation every ten seconds or so that makes them stand out, it would make it far easier to see what options are available. As it was, I found the game too frustrating, and just wound up blindly clicking until I found an arrow. =/

Developer Reply

That is a really good idea, thanks!

Maybe adding a 30 point badge to a puzzle game with a linked walkthrough isn't the proper balance?

Villainous

Jul. 01, 2011

2

@xxzz1010 (1) Read the game description to see why your game is getting deleted. It's a configuration problem on your side. (2) There is a separate place to report bugs for the developer. There are way too many comments on popular games to expect a random comment to be noticed.

The I of It

Jun. 10, 2011

-2

Decent game which desperately needs volume controls. I know the sound is part of the feel, but the music is insipid. A volume slider would make this game tolerable for me.

Pigs Can Fly

Apr. 10, 2011

3

Love the free form which allows for several different solutions to the same possible. If this is the side effect of being "too easy" as other commenters opine, I would love if you could make more levels that are "too easy". Well done!

When The Plague Came

Mar. 31, 2011

0

For the love of God, don't play sounds at load up time at 100% volume.

Aliens Kidnapped Betty

Feb. 28, 2011

-2

Keyboard controls are crazy mushy. Half the time I press up, I run right off an edge into a pit of spikes. Very disappointing platformer for a badged game.

Treadmillasaurus Rex

Feb. 27, 2011

4

Like too many games, disables the quality settings in Flash as soon as it loads. Dumb move.

Achievement Unlocked 2

Oct. 12, 2010

0

An excellent sequel. I only wish that you hadn't sequestered features to being off-site exclusive.

Epic Battle Fantasy 3

Sep. 08, 2010

6

@raider32assassin It looks like you failed to read the simple description of the game. Right-click->"Music Off" It would seem you didn't look all that hard for that button after all.