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Game comments and reviews
Dec. 29, 2011
Great TD game. But having the archers and ranged towers prioritize flying units would be a huge help.
Nov. 14, 2011
When I see the little Rock monsters coming I always say "SWEET CUP'n CAKES!!"
Nov. 02, 2011
The last level is way too easy. Make the players move around. i forted in one corner on the north side and nobody got through.
Oct. 19, 2011
UPDATE OF PREVIOUS COMMENT: Going in and out of the inventory made the Teleport icon show up....in the middle of the screen. Something is wonky.
I tried swapping out one of my spells as a wizard (The shadow walk to replace Teleport) But it wouldn't let me equipt Shadow Walk, then when I reequipped Teleport and unpaused my teleport spell was gone. Bug? Great game and super fun. I like the turn-based way that it rolls. Do you use a random dungeon generator to generate each level?
Oct. 06, 2011
The game is great and fun, but as you get into the later levels the Swordman units get kinda dumb with the larger numbers. If one monster heads into a T-Clump of Swordman Houses, more often than not over half of them will engage one monster and then the rest engage one at a time. This makes it way to easy for monsters to just keep walking past them uncontested unless you have oversaturated the area, which doesn't happen until later in the level. The logic makes early swarming way too easy for the monsters.
May. 25, 2011
The music is from CASTLE CRASHERS.
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