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Game comments and reviews
Sep. 04, 2020
There's a lot of initial activity, but eventually you realize nothing's actually happening. Pretty disappointing.
Developer Reply
It depends on what you define as "something happening", but, thank you for comment!
Jul. 23, 2020
For some reason even the tab mute doesn't work. Bit annoying.
Jul. 14, 2020
Doesn't load for me either. Mozialla, and Win 7 as I'm working on a back up system.
Jul. 10, 2020
WTF did you make Mission 1 so difficult, but the other Missions so (comparatively) easy? My power is huge, and yet still Mission 1 is out of reach.
Jul. 09, 2020
Nearly a billion in each skill, and all upgrades done, and I still can't manage first Mission. Nah. I don't think so. Game is still way too out of balance.
Jul. 08, 2020
Game didn't save on reload. I'm over it. Game was cute, but not cute enough to slog twice through the same arbitrary sequence twice. Plus I finished it once, and BotD didn't show up.
Jul. 06, 2020
Bricks are already too rare. Please don't reduce the amount you get per level after reset.
What happens when the spontaneous window treasure that appears is up on a level too high to see while you're working on the ground?
I think reset ate 20 minutes of time boosts. Not too happy about that. Thanks for the game.
Going through all these earlier levels is getting tedious. Needs more automation to start kicking in earlier.
Jul. 05, 2020
You need to make it clearer how you can make the jump from one, to 1000's of Legacy points.
How do you get more than one legacy point, and when do missions kick in?
Leadership rank keeps resetting to zero, and..well it's all very confusing actually.
Jul. 04, 2020
Cards not distinct enough for game to be enjoyable.
Option to remove levels from the transporter sprites would be a nice feature. Or you could just make them more obviously balanced with the creation sprites output.
Pump power is not only too expensive, it's growth curve is too weak. Far weaker than any other growth curve.
I've only been playing a few hours, and it's fun, but I have a couple concerns and considerations. First artifacts seem quite over priced. Have you tested to see if they can even be gotten? I'd like to see auto money generation at some point. I'd also like to see an explicit way tower generates a benefit. Perhaps that's where money could arise from. A kind of entrance fee to tower based on number of levels.
Jul. 03, 2020
I have a nice command bar on a black background, but it does nothing.
Highlight and you'll see how many times you clicked it.
Works in Mozilla btw. Even Win 7. I'm on my backup system. By the time the city stuff came along I was ready to quit though. It was just too complicated and not clear anymore. Thanks for the game, but I hope you can alter the UI at some point to be more interesting. Good Luck.
Jun. 30, 2020
Nice game, but sad there is no offline progress.
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