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Game comments and reviews
Nov. 27, 2012
Hmm, but now that the archdemon is slain, what about all those fiends? And what of the girl/witch? I see potential for a sequel series here.
Developer Reply
:O You're on to me! :D
Feb. 07, 2012
Bug: When loading the game, the map resets to all undiscovered. Imagine my surprise when I was just about to hunt for the last fragment, and the entire map is black.
Dec. 09, 2011
This game took a lot of inspiration from GemCraft, which made it seem promising to me, but it really fell short of my expectations. Towers actually have unique powers, which is nice, but the balance is terrible. Upgrading a tower is universally inferior to building a new one, and the flamethrower does too much damage for a constant AoE effect, making it ridiculously overpowered. Needs polish. 2/5
Aug. 04, 2011
All of the really easy puzzles had incredibly descriptive hints which practically gave the solution away, while a whole bunch of subtle nuance-based clues, like orienting the plaques, was just sort of left "lying around" in the hopes that you might encounter it. And though many have said so already, that clue about the ladder was annoying. The word "behind" barely makes sense in the game context (barely!) and is absolutely illogical in a real-world sense. Also, I'm fairly annoyed that none of the stones in the wall that you need to click on are made distinct in any way at all. At least for the lodestone you have the compass to guide you (and really, at some point you should notice that the giant arrow pointing north is disagreeing with your compass) but the other ones are all unremarkable background art.
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