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Game comments and reviews
Sep. 15, 2013
Great game, just like the rest from of your work. I love how you've tied in the story from The Hood and Kingdom of Liars. But it's too short, it ends very abruptly just as it starts getting interesting. Guess I'll have to wait for the next one. On a technical aspect, a replay button would com in handy.
Aug. 31, 2013
Hey, there's no mute button.
Laughed right away when Dusty explained how he survived. Another great game in the series.
Probably doesn't have badges cause the dev didn't implement the Kong API.
I feel like all the people complaining about how you only get 20-30 missions done by the end of normal mode are missing the point. The missions are there so you've got something to do after you've completed the game.
Aug. 29, 2013
Ah yes, another artsy fartsy flash game that tries to hide the fact that it sucks in the whole "game" aspect by claiming it's art, and has a "deep" story. This is as much a game as a power point presentation.
Aug. 28, 2013
If I could I'd give you 0/5 for terrible design and a rage inducing badge. Quite a shock after liking the first one so much,
Aug. 27, 2013
The fish was for eating. Just jump down and see for yourself.
Aug. 26, 2013
Also, for some reason pressing R didn't work on a couple of levels, can't remember which ones. I had to press R and choose the "Restart Level" option.
Nice game, but it starts off too slow in my opinion. The first 20 levels are basically holding left till you pass the level. I liked the difficulty of the last ~20 levels. More tough levels at the end, and less easy ones at the beginning.
Ah damn Kongregate comment formatting.
Pythagoras: What did he just ask? Hobbes: Mr. Jones just asked his opponent to back up his own conclusions. Pythagoras: *sigh* Again? Hobbes: Afraid so. Kant:One can't just choose to ignore gravity. Arbiter: I can. Kant: ... My metaphor still stands. Twp favourite pieces of dialogue.
Aug. 24, 2013
BROBOT! NOOOOOOOOOOOOOOOOOOO!
Get's boring after a while. The adding parts to yourself was a nice concept, but the gameplay was boring and mostly random, and the strategy consists of ram into enemies and keep upgrading till you clear the level.
Too much pixel hunting. The crowbar, second part of the key and part of the handle should have been more obvious. Also, the welding machine is just not logical enough. Didn't even look like a welding machine to me.
Jul. 24, 2013
The bank level proves that zombies are now laser-proof.
Jul. 21, 2013
Also, to everyone tagging this, this is a platformer that requires timed jumping. There is zero puzzling involved. This is not a puzzle.
What I like was the space button for next level, so I didn't have to use my mouse. Such a little detail that really improves the experience. That having said, level 16 is an infuriating amount of jump timing, and knocked off a whole star off the rating for me.
DON'T DRINK AND DRIVE DON'T DRINK AND DRIVE AND DRINK AND DON'T DRIVE AND DRUNK DRIVER DRANK DRINKS AND DRINK TO THE BRINK OF DRIVING AND DRINKING AND DON'T DRIVING AND TWO THE DRINK OF BRIVING DRIN'T DOINK AND DIVE WITH CELL PHONES AND SPARTANS TONIGHT WE DRIVE IN HELL AND DRINK
Jul. 17, 2013
Putting 2 boss fights in a row without a save option in between is how you make the last 5 minutes of an awesome game frustrating. Still, 5/5, another great game, love your work.
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