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Game comments and reviews
Aug. 30, 2012
Emo goths seem geared to become demons, so I wonder why you don't get a survival bonus. Besides, they want to die, don't they?
Nov. 19, 2008
Hee hee hee I just froze the comp by making it run out of cards (well, technically by making it need to draw more card than it has).
um, is the realist comp supposed to only lock up 1 of the two dice in a banked pair? cause it does. cheating shit, and I'll also mention that there are some other oddities with comp rolling that transcend odds.
Nov. 18, 2008
This one seemed easier than the first, but I like these kind of games. 3/5 Crossbow is a great weapon if not the best.
Nov. 15, 2008
With every character having haste and very few ways to get card advantage (either numerically or quality) along with too many dedicated color spells (3+ of one color) makes this game lack depth and replayability. No deck minimums is another thing...sorry to be so negative, I expect more in a card game
Wow can you just blatantly copy Magic: the Gathering like this?
Oct. 23, 2008
I like the surprise on the last level, otherwise knifing can please be left out. A little more difficulty would be good, too.
Sep. 09, 2008
How do you clear challenge 20? I've hit him with City of R'yleh, the Terrible Experiment, I let him gain to 55 life...
Jun. 17, 2008
My enemy is timing out and that means it will take me like 40 min to win. Count 3 timeouts as a forfiet, please.
Jun. 08, 2008
City Sackers Badge didn't work!
awiiya - right now the difference is that resistances greatly reduce damage from a multi-attack compared to a single attack. For instance, someone with 12 physical resistance takes 0 dmg from Rumiko's Shuriken Barrage even though it does a total of 48 dmg.
I agree with pyro, each hit should be calculated to hit/miss separately instead of the whole attack being calculated once.
Jun. 07, 2008
it's frustrating when a drain life attack hits at the same time as the opponent's and you don't heal even though it shows you healing. Also, the Necrotic Tome damage needs displayed (as mentioned elsewhere here.) Lucika - There is a forfeit option under options. insanemembrane - is it possible that the swapping person was randomly targeted, and do you think the attack should hit the fleeing character like an attack that hits "even fleeing opponents"?
"Teleport" issues: When I used teleport with the Marquis De Mort against Ambrosia Thorn who was using Bleeding Ritual, the teleport proc'd and then the ritual went off, but the blood graphic was displayed in-between the characters instead of over my character. Teleport seems to mess temporarily with the placement of the enemy character and displays them in a kind of half zone until the end of the turn/beginning of next turn. Also, sometimes a character has their energy refunded from a long range skill that is slower than teleport and sometimes they lose the energy. It should be consistent one way or another.
unlock all cards for beta testing
Oragami Crane prevents your attacks from being interrupted, it seems
Jun. 06, 2008
typo in picking starter cards, when mouse-over for Cornelius Constantine: doesn't display group name or "Strengths"". Movement seems to cost a little too much imho. Also, close range damage seems quite high. Life drain seems to trump close range attacks (except Shield Bash, which might be too quick). Caltrops are tactical. Very nice. These are just initial impressions, of course.
Apr. 18, 2008
http://www.reverbnation.com/controller/audio_player/download_song/648300 That's the link to dl the mp3. go to the site listed in opening credits for more
Apr. 16, 2008
The first game I've ever rated 5 stars. GG
Mar. 24, 2008
This reminds me of Cool Spot. Thought the hard badge would be hard, really just takes a few run throughs. 4/5 cuz I like easy games
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