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Game comments and reviews
Feb. 23, 2009
Horribly glitchy. Did you even test this before you uploaded it?
Dec. 09, 2008
1/5. Making animals kill themselves and intentionally making levels where you have to die is just plain wrong. Plus physics are screwy, along with collisions.
Nov. 01, 2008
Really funny game. Glad I stumbled upon it. Can't want to see another one.
Oct. 21, 2008
I have to agree with spartrising. A tank sitting on the deepest trench and I loose from moral? What is that?
Oct. 17, 2008
Low rank because it's another game with a grind forever for impossible badge.
Oct. 12, 2008
I found it to be a very enjoyable game. Badges would be a plus, as would the ability to make custom levels, just for the sake of more replayability. Still fun. 5/5
Sep. 26, 2008
Where's the little thing called balance? O right, there is none. Way to fail. 1/5. Greg, you fail harder for making the badges what they are. Medium badges should not be badges that take this much effort to get.
Sep. 17, 2008
Well look here. It's the other really bad game with poor mechanics you made. Maybe I should just look at your profile and see many bad games you have made.
Sep. 16, 2008
Having to complete a campaign as a prerequisite for survival is also pretty stupid. Way to fail completely.
Same problems Achilles had. Way to recycle a game pretty much exactly. 1/5 for copying a game that wasn't worth copying.
Sep. 15, 2008
Terrible hit detection. Seriously people, is it that hard to get working well in a game? 1/5 for some of the most boring repetative game play since Draw Play.
Sep. 06, 2008
As a long time fan of the Advance Wars series since the original on the GBA, and now with Days of Ruin on the DS, this is a great game. Wonderful recreation of one of the best strategy games I have ever played. AW is up with some of the top of the line RTS games, and the Civ franchise. This is only under those games for the sole fact it's Flash based. Wonderful game. 5/5. Now on my list of favorite Flash games I have ever played. Keep up the good work with a hopeful sequel.
Sep. 03, 2008
The physics in the game make certain levels, namely level 42 incredible difficult when the board only rotates so quickly.
Sep. 01, 2008
I have to agree with the people who said this is nothing like and shouldn't even share the name with the real game. I also feel that the game difficulty jumps too drastically between wuss and insane. It's called balance people. That's why certain games are rated highly.
Aug. 14, 2008
Terrible difficulty scaling. Just with all good series, it's starting to do downhill. The Mike Fernando mission is so grossly difficult that I have easily blown 10K trying to beat it, probably more. I'm not bad at these games, as I have beaten every other sniper game I have found on the internet, including CV1 and CV2.
Aug. 13, 2008
Some games are meant to stay buried... 1/5
Aug. 12, 2008
Terrible game with no balance. I agree with Icy Blaze. Keep the NG games off of Kongregate.
Aug. 07, 2008
1/5 because 0/5 is not an option. The first game was much better than this one. Bubbles are unbalanced, and the game is just plain not fun.
Aug. 03, 2008
1/5 Level 8 is overpowered compared to the rest of the game. Controls are weak and unresponsive. Potential, but potential means nothing if you don't build upon it.
Jul. 29, 2008
Both games are total garbage. Why not make the up arrow the jump button? Ever use a little common sense? The Timer should also stop when entering/exiting a doorway. Nice fail.
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