Search for your favorite games...
Game comments and reviews
Jul. 04, 2018
What's with the Dungeon Crawl Stone Soup graphics?
Jul. 02, 2018
It's taking a little too long to get harder. The first 20 levels barely differed in difficulty before the second color appeared.
Jul. 01, 2016
The difficulty curve's a bit strange. Levels 4-5 took a lot of doing to get gold, but I could get gold on 6 and 7 while I still got silvers on 4 and 5. That seems wrong.
Jun. 14, 2016
That autopause inflicted on me when I unlock something new is awful. Great rest of the game though.
Jun. 11, 2016
Trollface is not nearly as funny as you think he is.
Jun. 03, 2016
Would be nice if the most points won and the computer was a little stronger to compensate. Having the computer win a game with a tie score and me about to score a 5th point on the next move's a bit weird.
May. 30, 2016
The idea is great, but it's zoomed out too far in too small a window. I really shouldn't have to use the browser zoom function to tell what's going on without squinting.
Jan. 20, 2016
Needs to let us choose the order in which we place stuff. 5/5 with that feature, 3/5 without because I don't like visualizing the effect of specific future moves.
Jan. 11, 2016
Sooo... my level 2 character just got +727 attack from one training session, without anything appearing telling me it was time to stop. At some point I really should have gotten kicked out of the training session and told to come back at a higher level.
Jul. 12, 2015
Prestige upgrades are no longer optimal to build as soon as you can. Intended?
Jul. 06, 2015
I'd love to see some way to spec to choose between making blocking stay good, or having enough reproduction to replace dead Trimps quickly. Right now, blocking is amazing at first, then useless while equipment is useless for awhile (due to blocking), then necessary.
Jun. 05, 2015
Since this is a raiding game, I'd really like to see a damage/healing meter for my different raiders. Maybe called Epeencount or something...?
Developer Reply
That's actually a pretty good idea, a damage meter like you can get in most MMOs (natively or via UI AddOns). I'll put that down on our to do list!
Mar. 31, 2015
"You own 12.8574 quinquaquinquagintillion drones." Say that 12.8574 quinquaquinquagintillion times fast.
May. 28, 2013
Fun, but pretty easy. I ran about a 50/50 Str/Stam stat weight, and by the time I killed the Demon King, Rank 11 Multistrike could kill 2 monsters and bring a third to half health, while healing me for 20+ a hit. Fire breaths are literally the only scary thing.
Feels like there's some sort of memory leak - the game runs slower the longer it's been open.
Feb. 27, 2013
The lag gets worse as the game runs longer, even on stage completion screens. Memory leak somewhere?
Oct. 13, 2012
I'm seeing Vulnerability +x% on a piece of gear. By the name, it looks like this might be a penalty rather than a bonus, but I can't see a description.
Aug. 19, 2012
+1 for not having a happy ending.
Jun. 25, 2012
The last level felt like the timing was a bit tight - nothing like that was required throughout the rest of the game. I liked it though - 4/5.
Jun. 04, 2012
xbhawk - at least on Hell difficulty, mice spam doesn't do the job past the first boss or so.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.