Nelagend's Comments

Game comments and reviews

Idle Sword 2

Jul. 04, 2018

2

What's with the Dungeon Crawl Stone Soup graphics?

Cardinal Chains

Jul. 02, 2018

0

It's taking a little too long to get harder. The first 20 levels barely differed in difficulty before the second color appeared.

Building Rush 2

Jul. 01, 2016

15

The difficulty curve's a bit strange. Levels 4-5 took a lot of doing to get gold, but I could get gold on 6 and 7 while I still got silvers on 4 and 5. That seems wrong.

That autopause inflicted on me when I unlock something new is awful. Great rest of the game though.

Rawr

Jun. 11, 2016

2

Trollface is not nearly as funny as you think he is.

Strategic Tic-Tac-Toe

Jun. 03, 2016

-2

Would be nice if the most points won and the computer was a little stronger to compensate. Having the computer win a game with a tie score and me about to score a 5th point on the next move's a bit weird.

PewPewEmUp

May. 30, 2016

1

The idea is great, but it's zoomed out too far in too small a window. I really shouldn't have to use the browser zoom function to tell what's going on without squinting.

Sum Points: Levels Pack

Jan. 20, 2016

1

Needs to let us choose the order in which we place stuff. 5/5 with that feature, 3/5 without because I don't like visualizing the effect of specific future moves.

Swords and Souls

Jan. 11, 2016

1

Sooo... my level 2 character just got +727 attack from one training session, without anything appearing telling me it was time to stop. At some point I really should have gotten kicked out of the training session and told to come back at a higher level.

Trimps

Jul. 12, 2015

5

Prestige upgrades are no longer optimal to build as soon as you can. Intended?

Trimps Preview

Jul. 06, 2015

2

I'd love to see some way to spec to choose between making blocking stay good, or having enough reproduction to replace dead Trimps quickly. Right now, blocking is amazing at first, then useless while equipment is useless for awhile (due to blocking), then necessary.

Idle Raiders

Jun. 05, 2015

0

Since this is a raiding game, I'd really like to see a damage/healing meter for my different raiders. Maybe called Epeencount or something...?

Developer Reply

That's actually a pretty good idea, a damage meter like you can get in most MMOs (natively or via UI AddOns). I'll put that down on our to do list!

Swarm Simulator

Mar. 31, 2015

4

"You own 12.8574 quinquaquinquagintillion drones." Say that 12.8574 quinquaquinquagintillion times fast.

Forgotten Dungeon 2

May. 28, 2013

0

Fun, but pretty easy. I ran about a 50/50 Str/Stam stat weight, and by the time I killed the Demon King, Rank 11 Multistrike could kill 2 monsters and bring a third to half health, while healing me for 20+ a hit. Fire breaths are literally the only scary thing.

Forgotten Dungeon 2

May. 28, 2013

1

Feels like there's some sort of memory leak - the game runs slower the longer it's been open.

Bearbarians

Feb. 27, 2013

1796

The lag gets worse as the game runs longer, even on stage completion screens. Memory leak somewhere?

Legend of the Void 2

Oct. 13, 2012

10

I'm seeing Vulnerability +x% on a piece of gear. By the name, it looks like this might be a penalty rather than a bonus, but I can't see a description.

Nuclear Plant

Aug. 19, 2012

2

+1 for not having a happy ending.

Psychout

Jun. 25, 2012

1

The last level felt like the timing was a bit tight - nothing like that was required throughout the rest of the game. I liked it though - 4/5.

Paladog

Jun. 04, 2012

0

xbhawk - at least on Hell difficulty, mice spam doesn't do the job past the first boss or so.