Merwllyra's Comments

Game comments and reviews

We Become What We Behold

Feb. 24, 2017

0

I was hoping for a way to fix it towards the end... Also, when nothing happens for a long time, stories get made up, like this one: http://imgur.com/a/KiOAu

Brawlin' Sailor

Nov. 19, 2013

4

I love it how this games tells a story which you can only really get if you try to get both endings. The first and obvious ending practically demands that you play again to get the other.

Words and Physics

Sep. 22, 2013

0

Space is also pushy! :)

Hexagon

Feb. 28, 2013

16

A game that's supposed to take me 60 seconds to complete has kept me hooked for 2+ hours. 5/5 :)

Folds -- Origami Game

Feb. 05, 2013

3

My shorts always come off a little too long. Am I out of fashion?...

The Trader of Stories

Nov. 11, 2012

-4

Did you notice that the story seems very similar to the one of The Speaker for the Dead? :)

Hexagon

Oct. 04, 2012

3

Please sell the music on iTunes so that I can stop playing!!! Kthxbye.

You know what's funny? That if you watch Questy run through already completed levels he seems thing awesome guy that avoids all traps and collects all loot. If you made a movie out of that, nobody would know what a dumb "I'll fall into this pit" guy Questy actually is.

Kamikaze Pigs

Jul. 31, 2012

1

Look! Pigs flying! Better go tell my mom!

Kingdom Rush

Feb. 03, 2012

9

A few wishes: ability to have towers force-target an enemy unit (like focus on the buffers/spawners); ability to speed up the march (I hate it when I have to wait).

Bubble Tanks

Jan. 07, 2012

2

It's really sad that developers don't update their games. I know there are many Bubble Tanks versions since this one came up back in 2007, but it would seriously be great if they would at least add the necessary usability features that people are asking. Constantly clicking to shoot in a frame game is annoying not only because of finger strain, but also because you'll find yourself clicking outside the frame into the site. Not once did I click a link on the page and had to start all over.

Adventure Story

Jan. 03, 2012

1

Jump-slash thing is really hard to get right...

Is there any way to turn off the "boo" sounds? They don't make me feel very Christmasy... Also, why is there no pause or restart on this game?

Tankblitz Zero

Dec. 21, 2011

-3

Needs more levels. At least 2 more levels if it had, it would have been a 5/5. I'll just give it 4/5 for now! Keep up the good work!

0

I honestly don't know how this game earned its badges. It's laggy, the physics are buggy and the play experience is frustrating. I've tries playing this on a tablet (the A501); maybe it's better on a phone, IDK.

Flood Fill Mobile

Dec. 02, 2011

0

Quite fun to play on the mobile version, and some of the levels are actually challenging. But the lack of a level generator cuts the game a little too short.

Epic war

Dec. 01, 2011

1

Thank Adobe for the autofire bug :)

Bloody Fun Day Mobile

Nov. 27, 2011

0

Oh, and be sure to check the top rated comments on the non-mobile version for a good strategy on obtaining the hard badge. (The game is completely identical.)

Bloody Fun Day Mobile

Nov. 27, 2011

0

The game is pretty nice and might even get you addicted if you're trying to get the hard badge. It might have needed a bit more care when moving over to a touchscreen though, since some interactions (like mouse over) aren't available.

Screw the Nut Mobile

Nov. 27, 2011

0

The game plays rather slow and the puzzles aren't really too challenging. More like a drag to get the badges.