Search for your favorite games...
Game comments and reviews
Feb. 24, 2017
I was hoping for a way to fix it towards the end... Also, when nothing happens for a long time, stories get made up, like this one: http://imgur.com/a/KiOAu
Nov. 19, 2013
I love it how this games tells a story which you can only really get if you try to get both endings. The first and obvious ending practically demands that you play again to get the other.
Sep. 22, 2013
Space is also pushy! :)
Feb. 28, 2013
A game that's supposed to take me 60 seconds to complete has kept me hooked for 2+ hours. 5/5 :)
Feb. 05, 2013
My shorts always come off a little too long. Am I out of fashion?...
Nov. 11, 2012
Did you notice that the story seems very similar to the one of The Speaker for the Dead? :)
Oct. 04, 2012
Please sell the music on iTunes so that I can stop playing!!! Kthxbye.
Aug. 31, 2012
You know what's funny? That if you watch Questy run through already completed levels he seems thing awesome guy that avoids all traps and collects all loot. If you made a movie out of that, nobody would know what a dumb "I'll fall into this pit" guy Questy actually is.
Jul. 31, 2012
Look! Pigs flying! Better go tell my mom!
Feb. 03, 2012
A few wishes: ability to have towers force-target an enemy unit (like focus on the buffers/spawners); ability to speed up the march (I hate it when I have to wait).
Jan. 07, 2012
It's really sad that developers don't update their games. I know there are many Bubble Tanks versions since this one came up back in 2007, but it would seriously be great if they would at least add the necessary usability features that people are asking. Constantly clicking to shoot in a frame game is annoying not only because of finger strain, but also because you'll find yourself clicking outside the frame into the site. Not once did I click a link on the page and had to start all over.
Jan. 03, 2012
Jump-slash thing is really hard to get right...
Dec. 25, 2011
Is there any way to turn off the "boo" sounds? They don't make me feel very Christmasy... Also, why is there no pause or restart on this game?
Dec. 21, 2011
Needs more levels. At least 2 more levels if it had, it would have been a 5/5. I'll just give it 4/5 for now! Keep up the good work!
Dec. 10, 2011
I honestly don't know how this game earned its badges. It's laggy, the physics are buggy and the play experience is frustrating. I've tries playing this on a tablet (the A501); maybe it's better on a phone, IDK.
Dec. 02, 2011
Quite fun to play on the mobile version, and some of the levels are actually challenging. But the lack of a level generator cuts the game a little too short.
Dec. 01, 2011
Thank Adobe for the autofire bug :)
Nov. 27, 2011
Oh, and be sure to check the top rated comments on the non-mobile version for a good strategy on obtaining the hard badge. (The game is completely identical.)
The game is pretty nice and might even get you addicted if you're trying to get the hard badge. It might have needed a bit more care when moving over to a touchscreen though, since some interactions (like mouse over) aren't available.
The game plays rather slow and the puzzles aren't really too challenging. More like a drag to get the badges.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.