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Game comments and reviews
Aug. 23, 2015
Chinese Pro: 34.61 - 352km/h
Nov. 25, 2014
How do you obtain "Future is Now" and "Been there, done that" achievements?
Oct. 13, 2014
Nice game. Good job. Need points for total race time. Should allow adjusting upgrade: increase/decrease aero/down(v.g.) from race to race. Must fix the offroad boost - it seems like the car downshift then accelerate faster. Could add tire/gas consumption and some pit stops. Maybe the cars could be destroyed or even flip over - going right into a wall is fun but strange in a purely racing game.
Jul. 26, 2014
one level should be teams in reversed role. Blue team trying to take buildings.
Jul. 25, 2014
2) heli should come striffing as it fly by, just for effect.
1) i feel some imbalance as you place artillery in the center towers and infantry on the borders. It faces almost every wave beautifully, specially after upgranding to machineguns.
good game. I would like to see some wreckage from the destroyed vehicles. Maybe the game scene could bee in a constante rotation as it were been seen froma surveillance drone. Plus, the levels get easier as you can pause and scan the incoming wave. it is a essential manouver in the last level, but i feel kinda of cheating.
Jul. 24, 2014
JackVermicelli: i dont think the piece is on the roof. the upgrade makes artillery shots available from remote pieces, e.g. howitzer
Sep. 28, 2013
For GPG3 include gearbox as upgrade. Upgrade could deplete after each race in order to keep spend money. Engineering could be a upgrade that reduced depletion.
Sep. 26, 2013
six stars for the slopeskier losing his/her headphones.
and here goes any chance of productive work in the afternoon
Sep. 25, 2013
For GPG3 you should set points for total race time, otherwise one can "cheat" using one lap for each goal - for instance going straight in germany just for beating the speed trap in one lap and recovering on the others.
Sep. 18, 2013
Sorry, it's a no go. Game Ark intro makes turns you down immediately. There's a generic zumbi sound, that by this time in game developing, should at least correlate do the volume of the action. Games not necessarily has to be logical, but how come that elevators are still working in a zombi-raved city? How come that the point of fire is behind the point of interest? Make it into the stairs - it it make some sens. Sorry again, but this game does not qualify to the same level kingdom rush has stablished to tower defense games.Nice try, kee developing.
I think most of us are not talking about taking down the intro, but the volume is terrible.
Sep. 12, 2013
what happens if you destroy all the boxes outside the circuit?
Turbonuke, Turboboing: Is it there some news about new drivers for GPG3: Tomm Turninen, Phil Flaton, Bella Bust, Paul Passiul, Oliver Offenlast and some other the other guys will remember.
Just daydreaming, but it'd be nice some telemetry so you can gauge the best way to approach turns. thae pathom car in the practice mode isnt enough.
Sep. 08, 2013
Steering mechanism is ok. Just slow it down or brake before turning.
Turbo start is done by accelerating just after lights went out.
Almost a 6 out of 5. It's the greatest small game or the smallest great game I've played. Still craving for: 1) Championship mode, points score etc.; 2) Rain; 3) 90 to 120 seconds range laps; 4) Adjustable race length. Some kind of tire degradation or gas consumption with pit stop option would be great, but maybe it's pushing the game's concept to far - it's not a simulator after all. To stretch the play time, try not to use the boost - in fact, the top boost is way to long for some tracks. After that clear the data don't upgrade at all - it's funnier.
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