Masami's Comments

Game comments and reviews

Unproportional

Mar. 17, 2020

1

THis game loses your progress way too easily

Level 10 has a gem that is hidden by the "level 10" text box. I feel like that's a design flaw

Crown Dungeon

Oct. 20, 2018

1

Fun game, but I'm also unable to get past level 34, because on my computer, the spikes move too fast

50 years (graphical)

Aug. 10, 2015

3

I beat the 50 years, but I didn't get the badge

Take Something Literally

May. 06, 2015

5

It's not so much thinking literally as thinking meta.

Mini Commando

Mar. 02, 2015

-11

I don't see what everybody is raving about. I found this game to be pretty boring. Just click on exit, find out what kills you, then click on the obvious solution.

The Deepest Sleep

Aug. 05, 2014

2

Good game, but I find it annoying that everything says "Monsters are attracted to fast movement" but half the time you die if you don't move fast enough.

FPA: World 1 Remix

Jun. 10, 2014

4

I'll be honest, when Fancy Pants first came out, I was really impressed, but ever since then, every game is just more of the same. Different stages, some new jokes, but no real difference in the gameplay.

Developer Reply

I'm not sure how you could say that World 1 and 3 are even remotely similar, but World 4 should shake a few things up even more noticeably. If anything, though, I would think that the Remix would emphasize how different the gameplay is now from the very beginning.

Dead Zed 2

May. 03, 2014

24

It should remember where you placed your mines. I use mine as a last line of defense, so it's kind of annoying to have to replace them every time, even though none of them blew up.

Mighty Knight

Apr. 29, 2014

9

Why is it that Quests are harder than campaigns and yet give you half the reward gold and no bonus gold?

Flood Runner 4

Apr. 13, 2014

3

It could use some tutorial pages, telling you how to use your abilities and such.

Monty's Moon

Jun. 23, 2013

-1

A fun game, but it's all been done before. Great graphics, and a silly story, but other than that, there's nothing to set it apart from all the other launch games

simian.interface

Mar. 02, 2013

1

I wasn't that impressed by this game. THere was never any real challenge, an the "errors" seem to be thrown in with no real point or story behind it. Still, it was fun.

Take a Walk

Jan. 10, 2013

2

The music and art are impressive, but the whole game feels kind of pointless.

Deep Sleep

Oct. 05, 2012

4

It has been reported that some victims of torture, during the act, would retreat into a fantasy world from which they could not wake up. In this catatonic state, the victim lived in a world just like their normal one, except they werenโ€™t being tortured. The only way that they realized they needed to wake up was a note they found in their fantasy world. It would tell them about their condition, and tell them to wake up. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP.

Glean

Jul. 16, 2012

2

You should make it so the updrafts don't go past the surface. I have one directly underneath my refueling station and it is a pain to actually get fuel back.

Utopian Mining

May. 11, 2012

5

I found a glitch. Some of the purchases never go away and you can accidentally buy some stuff that you already have.

Wooden Path 2 Mobile

Dec. 23, 2011

0

I love this game except a lot of the time I can't detonate the dynamite. I have the plunger next to the dynamite but no option to detonate appears

Theme Hotel

Dec. 16, 2011

4

Why is it called THEME hotel, if your hotel doesn't have a theme?

Trigger Knight

Dec. 02, 2011

3

The Dragon is extremely broken. You have no idea if it's coming and half the time I haven't even had a chance to pick up a divine edge even if I wanted one (I don't except that I have to have one in paranoid fear of running into the dragon)