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Game comments and reviews
Jun. 16, 2018
Some really creative puzzle concepts for what I expected would be a fairly short and simple game.
Oct. 15, 2014
Getting Platinum on the "Loot Collected" part of survival mode is worthy of an impossible badge in of itself...
Jun. 11, 2014
Bug: Collecting the pencil before all spiders defeated means you might stomp it before whatever is supposed to happen, leaving you in an empty room. All around good game. I only wish there was some item that allowed you to moonwalk and backflip everything.
May. 17, 2013
I don't understand why people thought the game used to have fluid movement. It's EXACTLY as I remember it! Extremely difficult, frustrating, and fun!
Apr. 13, 2013
I love the humor of this game, the graphics are a little basic but everything else makes up for that and then some. Very calm in contrast to what violent games I normally play. Glad I found a peaceful game I liked.
Mar. 31, 2013
The lower you are on health, the closer you are to death... I like this game, I thought I had gone so far and deserved the end, then it just felt painful to think I had lost... I had won... Great ending.
Mar. 05, 2013
That loading screen is SO much more satisfying than the last one!
Dec. 04, 2012
Hmm, I've played this on their website roughly 6 months or so ago and they already have a sequel called "Draw a stickman Epic"
Nov. 02, 2012
Anybody else jump down the hole in level 8?
Sep. 05, 2012
@percd Fullscreen in enabled through options at the bottom right, hotkey for fullscreen is [F] Hotkey to undo fullscreen if [ESC]
Jul. 13, 2012
Wow, for once I'd like to complete a "Find the difference" game instead of getting bored in 1-2 minutes. It rewards finding a difference with another part to read of the story. 5/5
Jul. 02, 2012
*be invisible* *Guard rams into me and guns me down* Me: uhh... alrighty then
Jul. 01, 2012
If someone is injured then there should be debuffs to them, don't you think? examples: leg is bleeding, -8 speed, +15% to be hit; arm is bleeding, -7 strength, -2 dexterity; head is bleeding, -12 charisma, mp loss per turn; torso bleeding, -4 vitality, -6 defense. If this was added then there would be a bit more realism to this game
Here's some tips on how to kill your enemy effectively by cutting limbs and using bleeding: 1 You can still throw a weapon if you're leg is cut off; 2 the torso takes DIRECT damage (goes through armor) if limbs are disabled or cut; 3 the head will bleed over time when it's injured; 4 the enemy dies if 2 limbs are disabled/cut, or if the head or torso is disabled/cut. Hope this helps to anyone who needs help fighting
Jun. 29, 2012
Unfortunate but minor tragedy happened to me, I had a monster worker (cost 20 gems cost) and he ate the last wood in a forrest and an apple tree, some bomb out of nowhere and I had to repay the monster another 20 gems. Great game anyways
Jun. 27, 2012
I was amazed as soon as I saw that a sequel had come out, HOORAY FOR SEQUELS
Jun. 26, 2012
hmm, Where do you buy magic alarm clocks? And Why would anyone leave them lying around?
Jun. 19, 2012
Question, why does using a lever in the future affect the past?
Jun. 15, 2012
But what if the cloud realized it could attack in 3 dimensions?
Jun. 12, 2012
Good game, I could help with MANY ideas on how to make huge variety, you could add certain power ups like: piercing shots, double damage (red shots) homing shots (rare one, and really powerful). You could add some enemies, for example: a blue eye'd monster version of everything that is uncommon and has double speed. A Monster that fires a horizontal laser you have to jump over, the list of possibilities goes on and on, just ask me for suggestions if you want to make a sequel and need help with ideas
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