MakataDoji's Comments

Game comments and reviews

Alpha Evader

Jun. 10, 2020

6

Fairly fun game but unnecessary cumbersome with jump and hide. Jump should be up arrow, hide should be down arrow.

You really have to have a mute button. Very few people over the age of 5 want to hear generic peppy background noise.

Forest King: Chapter 2

May. 12, 2020

6

Reasonably fun game, but a thought on the double-jump. In nearly every game I've ever played with the mechanic, using the double jump immediately sets your upward momentum to be that of a fresh jump. In this game, it seems to add instead, so it's basically useless once you're on your way down, while also meaning jumping twice gives more than double height. I'm not sure there was a single jump in the game that was jumpable with a non-double. Would make more sense for the double-jump to work like other games or just take it away and make the default jump be double-jump height since every single time I jumped it was an immediate double.

HP Atk Def

Mar. 10, 2020

6

Phenomenal game. Absolutely phenomenal. Forced to critique, I'd maybe have a bestiary on the side showing the health/attack/armor of the different opponents as sometimes they're out of reach to check.

I Want You To Notice Me

Feb. 26, 2020

3

The aesthetics and story part of it were great but if you expand it, do keep in mind it does need to function as a game. The first few levels, while easy, were things you had to somewhat think about. After that, it wasn't so much a game as "click here for next page"

Developer Reply

Thank you for your useful feedback. That's what i thought about at the beginning, its lack of game element. But since I'm inexperienced dev and not produce any single game yet, I just pick up one simple idea and jump through it. I will remember your feedback for my next new project

Amgel Pumpkin Boy Escape

Oct. 07, 2019

3

It's not addition, the elevated large period symbol means multiplication

Old game

Jul. 23, 2019

2

Terrible and laggy controls (I shouldn't be having this much trouble jumping near an edge) but the kicker is no checkpoint system and having to start over after several minutes of play because of said lag.

Cliffside Reaper

Jul. 15, 2019

0

I beat all the levels, am blown to the top of the cliff, pause as I figure there's some cut scene coming, only to be blown off again and have to go back to level 1? That is really stupid, especially considering how virtually pixel perfect the last few levels were, I'm not redoing them just to try again.

Not sure if these have been mentioned, but double value is broken, only increases based on the base value, not with bonuses, which makes it basically worthless. Also, PP don't count for value bonus when spent. Maybe that was your intention but that's not usually how most idlers work and given it's one of the only sources of increased value on reset, it should always count towards value bonus.

Master Chess Multiplayer

Jan. 28, 2019

2

However you programmed en passant is really messed up. I did it and the computer made one of my knights disappear. He did not capture the knight, nor did any of his pieces actually move. Furthermore, I was able to capture into the square my knight was with a pawn, so the game thought there was an invisible enemy piece there.

Jon Wants to Help

Jan. 09, 2019

-2

I get that the message behind the game is valid, but I didn't come to Kongregate to watch a Unicef commercial. This is a platform for fun games. You really shouldn't do some feelsbad screen in between every level. Utterly inappropriate environment for a damn game man.

Developer Reply

Thank you for your feedback. This game was made during a game jam and that was the theme. I would like to do a longer "sequel" with more mechanics, improved level design and no "feelsbad" screens inbetween hahaha

Relaxicon

Jan. 05, 2019

1

Moving a letter shouldn't push other letters, especially the one you're trying to hover over. Also not sure if this was just an edge case but you might want to make sure all versions of words are accepted. "FENCED" wasn't accepted but when I dropped the D it accepted it but showed the verb definitions.

Arach

Jan. 03, 2019

0

Normally this would be the exact type of game I'd like but you made the jumps way, way, way too punishing. Especially when you can roll off the edge. No checkpoints during longer levels, high jumps not resetting if you miss, etc. I can tell you put a lot of work into it but have to, as it is, give it a 1/5. Never given up out of frustration this quickly. You should never die multiple times on the very first level of a game.

Developer Reply

Hey, sorry you had a bad time with my game! I get what you're saying and I'll try to improve in the future!

EmptyIdle

Dec. 29, 2018

2

I'm generally pretty forgiving of idle games, as not everything can be Cookie Clicker, but this isn't a game. After a short period of time you're just relicking Idle +5 with no next step other than some new text. From 50k to 300k there was nothing new other than a new text message.

Developer Reply

Yes, I agree. This was rushed

Kaiju Card

Oct. 31, 2018

3

Tried all 3 decks on normal and couldn't come close. The inability to heal buildings or do any real form of defense makes this basically impossible especially when the main point of many cards is to invest in specific tiles .. tiles that might be gone in 2 turns through no fault of your own.

Super Rhino Turtle

Oct. 31, 2018

4

Anyone care to shine some light on where all these eggs are? I found the first where you have to hop over the orb to not destroy the floor but just replayed the whole game and didn't see one other spot.

Developer Reply

Thanks for playing! I'm planning on posting a video of a complete run through soon! If you just want some hints (and not a complete walk-through) send me a pm.

1

How are you supposed to get this combination lock? I have tried every conceivable idea forwards and backwards. I get it goes backwards but nothing is working.

Aspiring artist

Jul. 31, 2018

1

Tried hitting reset and nothing happened. So I clicked saved and refreshed. Stuck at 90%. Did a reload. Still 90%. What's going on?

Idle Fight

Nov. 02, 2017

1

Fairly fun game thus far but as has been mentioned, you really need to tone down how Nimble works. Or find a better curve for damage upgrades. At level 130 currently and 1x swing, pre-mitigation, deals about 2% hp damage. Even with a 9x stack this gets heavily reduced by opponent mitigation and then nimbles stack and it can lead to a virtually never ending battle. Perhaps buff nimble but only make it active until it procs a miss?

Developer Reply

Hey, thanks for the feedback! I've updated Nimble so that it's only half as effective for enemies until level 140 (at which point you can Proclaim and get Tracking to deal with it).

Real Estate Mogul

Jul. 06, 2015

4

You *really* should restructure the income portion per home to show what it is PER unit so we can accurately determine what is at the best buy:income gain ratio to buy next.