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Game comments and reviews
Jan. 22, 2011
I could swear they even stole a track from a Need for Speed game. Porsche Unleashed or Hot Pursuit I think.
Jan. 19, 2011
Very solid idea and embodiment for a game, but combining action and stealth suffers some drawbacks. Notably the "retry until I figure out exactly what the developer wanted here" syndrome.
Jan. 11, 2011
The language doesn't matter at all, and anybody that doesn't give this game a decent shot is missing out. It gets pretty complex for a stickman game. 5/5!
Except the difference in the distance, I found no other differences except that your math gives the player enormous amounts of money. Don't you playtest your games?
Dec. 02, 2010
A great choice of game mechanics, simple yet very effective graphics and sound, and a solid AI made playing the game very enjoyable and rewarding. The campaign was short, but you included a "Custom Match" option for replay value. Very impressive release! 5/5, but shame for the Facebook tie-in. I should deduct a point as a demerit, but I'll choose to believe you are simply misguided and let the game's score stand as it is.
Nov. 12, 2010
An awesome tribute to Smash-TV! Auto-fire is an indisputable contention, otherwise an excellent remake of a great game with it's classic style 5/5!
You've made an awesome engine for your graphics! It would be great to see it fleshed out to make it more rewarding. Today's gamer is hooked on rewards and upgrades, seeing the mastery you have of the AI and difficulty curve, you shouldn't have any problem implementing upgrades. Looking forward to seeing your next game!
Aug. 26, 2010
4/5 Everything it had was pretty well implemented, such as the upgrade system. Only 4 instead of all 5 since there was a lot that could have been implemented, such as different weapons. A solid game! Just feels kind of incomplete.
Aug. 24, 2010
What little that is there is very solid. Multiple stages and upgrades would flesh it out a lot. 4/5
Aug. 22, 2010
Cute, but repetitive. Also the control for the bounce platform is too loose for the kind of moving around the multiple zipzip balls make us attempt.
A new take on a running game, very nice!
Aug. 21, 2010
I wish more launcher games would take this approach! The campaign is long enough to not be a letdown, but isn't grueling. I especially liked the fact that each launch is from the last crashsite, you don't keep traveling the same ground to reach 3000ft past your last jump. It added a positive sense of progression. That and the control you had of The Birdinator was a welcome change from just hoping you would hit the right things. 5/5!
Aug. 19, 2010
Really needs to have a faster pace, especially if level 3 is the last level to introduce any new gameplay mechanics. Has a good feel, but a flash game that takes this long, per simple level, is going to bore any senior players and have them look elsewhere. 3/5
Aug. 05, 2010
Nice graphics, but the gameplay needs some depth. For instance, you can't use the entirety of your jump, you can only collect the fruit if you're heading upward. Combos too, getting a point bonus for consecutive fruits collected in a single jump, or successful fruit collections over multiple jumps. 3/5
Aug. 04, 2010
A relaxing puzzler, very nice! 5/5
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