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Game comments and reviews
Sep. 24, 2016
I could really use a "List Crates" tab on the targeting options ... you can combine "List Stations" and "List Warp Gates" to make room ... or just remove them, but manually rounding up the list of crates gets boring fast. Also, when the game reserves space for my drones, how about it reserves space for my drones? Every sector I clear, I have to go in and dump some cargo so that I can land my drones. Otherwise a pretty solid little game.
Sep. 24, 2013
What this game desperately needs is a button or shift-click to add/reduce population by tens. Aside from that, I think it is very well done. The click and hold function isn't a substitute. Add by tens. Look into it, please.
Jan. 30, 2013
Different character classes having different AP and HP formulae may in fact be intended, but it is still a mistake. As has been said elsewhere, you can make characters grow into new roles by assigning them statistics and skills, so if you want a heavy mahinegunner, pick commando and buy strength and MG skill, if you want a sniper, pick commando and buy perception and SR skill, etc. Flatten it out. Make them all varied in their starting stats to vary their hit points and AP, make them varied in their starting skills to encourage their weapon use. That's all you need to do.
Developer Reply
Yes the difference in base ap and hp is intended currently, but we are in progress of changing the class balance to make choices other than command more viable.
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