LordNox's Comments

Game comments and reviews

0

"Click a button in the middle of the screen"-The Game

Storm Wars

Sep. 16, 2024

0

"played" for 20min, 404 game not found

Jahooma's LogicBox

Aug. 30, 2012

0

You might add an Step-Cost to the boxes, I just tried to solve 12 and used Rotate(3) and Redirect(1) instead of Copy(1) Delete(1). The last test just takes forever...

Canyon Defense 2

Dec. 15, 2011

4

The base is getting damage when you activate overload. And it is annoying that you have to play the level once just to know from where the damn air units are comming.

Bug in labyrinth

Dec. 25, 2009

2

LOL... 212.000 ! :-D It's still possible, I think there might be more *g*

Bug in labyrinth

Oct. 19, 2009

2

@simon: I like the game like it is, I am not hacking, my score is possible (IgorL has proof)... But there is no competition... That is why I got bored. More Bugs would be nice, but I don't think I had made such progress if there would be more variation.

Take Something Literally

Oct. 06, 2009

0

First!

Ultimate Tactics

May. 12, 2009

0

Besides the horrible interface, it's a quite nice time killer...

Legitimate TD

Apr. 23, 2009

0

Hm... It sucks a little to watch a wave of radios destroy the whole map... okay, the drums killed 2/3 of my towers a few waves ealier... some waves are just killing me... the iPhones werent the worst though. The only thing to change is the building options, let us build before the wave begin, that _is_ a bug.

-1

You might think about the scoring system.. when pressing 'next wave' about 250 times... okay, I got what I deserved ;) but still, a score of -9,223,372,036,854,775,808 is just not right.

Brilliant game! Only improvement possibilities are graphics, as always, and abit the diversity of units... the green giants, samuri and snipers are the only units I used in the endgame... oh, maybe the possibility to remove the "buildings" once build.

Prizma Puzzle

Apr. 13, 2009

0

Not too bad, I guess I just dislike the speed clicking...

Bug in labyrinth

Apr. 06, 2009

0

I couldn't find any 10k mazes, so here is a 12k http://www.popn.de/bild/1239012764dea9d081c5f0120e614a80ad54867b6c.png

GUNROX: Zombie Encounter

Mar. 24, 2009

0

I like it, but as said, friendly stupidity and the endless 'walking', I'd like a skateboard or something

Light Snake

Mar. 24, 2009

0

Simply... great!

Lethal War Zone

Mar. 24, 2009

0

Actually, without the missing features it would be fun. But the Tank AI is so horrible... 5 Tanks, 2 Repairs are attacked by 2 Tanks, I am loosing 2-3 Tanks if I leave it to the AI. The mining speed is okay, I think, maybe 2 instead of 1.5 would be good. Fix the problems and you'll have a good game.

Bug in labyrinth

Mar. 24, 2009

0

Here a little Tutorial, on how to get higher Scores: From left to right you'll see little mazes that try to show how to understand the bug's movements. The first 4 mazes show how to repeat the movement of the bug, once, the next show the importance of distance for the bug, it matters where a wall is placed. http://www.popn.de/bild/1237879895e55caf54c6fb30fb92dfec7a101e5098.png

Bug in labyrinth

Mar. 22, 2009

0

Yes, but I have to say... the 5k design is not worth it :-D If someone really likes to know how you get past 10k, just ask

Bug in labyrinth

Mar. 02, 2009

0

Okay, i surely did not believe 10+k would be possible... but I found the 15k just now. This is cool!

Bug in labyrinth

Mar. 02, 2009

0

Hm.. 7k is for starters, I think ...