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Game comments and reviews
Nov. 18, 2008
I think this could have been avoided if you, the designer had decreased the difficulty level just a slight bit. I myself am an AoK designer and when I set a timelimit, I always make sure to add a minute or two to the timelimit after my time finished after the beta test. This is because the person who made the game always has a much easier time completing it because he/she knows every top and turn. You should have had more empathy. The rest was great, but remember this next time Cheers, Ian McDonnell
I think it's mostly good. I would say it's 'ok' at best. The game was great fun, but I'm still going to put 3.5/5 on it. The reason for this is because of the difficulty. I would put 5 on design, 5 on storyline, 5 on interactivity and 4.5 on creativity (being that similar games have been made before). However, I would put 1.5/5 on balance (difficulty), because there are multiple levels that you have to play over and over and over and over again before you finally complete them, adn they get quite boring and discourage you to continue playing. Like lvl 11 with the SAM rockets. I wanted to get the "Very Fast" rank on that one, but I ended up playing it about 20 times before I finally completed it and at the end I felt fairly iritated. That was the first, real bad one. There were more of them later like the magnet one but I won't bother stating them.
Sep. 17, 2008
It was interesting, and moderately funny. 4.5/5. Nice walkthrough koolkid
Man, it takes forever to load :/
Very good game. I loved it. Kind'a reminds you a bit about Icewind, right? It's a D&D game for those who don't know.
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