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Game comments and reviews
Jul. 09, 2020
Dev, I like what you did with the binary! (I decoded the message) I like that you put the effort in to include it. :)
Jul. 08, 2020
Please update the inventory/gear swapping to be drag and drop! Holding right click and hoping my character notices that, is really frustrating when trying to equip and de-equip fast. It also causes accidental destruction of pieces currently, or not prompting me to equip or destroy the equipment altogether.
Jun. 07, 2020
... Set the WR on lvl 6! 105300 is now the score to beat on world 2 lvl 1!
Surpassed that on the next lvl with ~ 121k xD
I got a ~70k on one of the starter lvls due to a great bounce streak I got that won me a crazy score while beating the lvl. xD
May. 19, 2020
Fantastic 5/5
Csubi, I just beat that one. It was one I had to come back to. you want to look for the piece that has four stones in it. (one per corner) and situate it in the top right, after that look for pieces that have similar stone patterns and everything will fall into place eventually.
May. 13, 2020
Black screen is all I got. Disappointing.
Beat Lvl 27 in 2 shots, and the standard for gold is 4... That should be fixed.
SupremeH, I got +26 in an Agility run. It's possible to do.
When you a beast at the Stamina training getting +17 almost every single time. Currently destroying the opponents in my league. xD
May. 11, 2020
Dear Devs, The game crashes every 2-5 minutes when I play on Google Chrome. It makes it extremely difficult to play and quite frustrating. I don't like Energy-based systems, but I know they can be useful. However, some modifications could be made to it to make it a little more efficient. Instead of producing 1 food every 15 minutes, why not make it 1 every 5? I propose the idea that this be done in the form of upgrading your farms. At Lvl 1: 1 food / 15 mins. Max Lvl: 1 food / 5 mins. This provides a better, more stable energy-based system that doesn't disrupt the progression between beginner, mid-game, and late-game. It would keep the energy system scaleable to the player's progression without hindering them at any point as they progress. This would shift a bigger incentive on upgrading farms as they progress, proving vital, as having upgraded farms later on is very important. Thank you for taking the time to read this, & I hope you take this into consideration. :)
Developer Reply
Hello, thank you so much for taking the time to give us detailed feedback on the game. We took over the game in March and we are aware that some things are not exactly ideal at the moment and we will try to improve the game step by step. Naturally, it will all take a while. Thank you for helping us out with your feedback and thank you for your patience!
Apr. 13, 2020
Highest combo was 781 from just beelining down the middle. ;)
Apr. 11, 2020
How to gold lvl 4?
Mar. 19, 2020
Loved the content. Maybe add more species with more sizes such as: Large, Huge, Giant, Goliath, etc. and other things. I really like the game and would like to see it evolve.
Hah yep I actually have those in place, with Gargantuan being the largest and would take up several screens. You may have to stand by on changes though as I'm still in a rapid prototyping phase.
Jan. 28, 2020
The last level is a real head scratcher until you try using the rules of the game to your advantage. (Won't spoil anything regarding the last level) All I'll say is, pay attention to what the rules are and you'll figure it out.
Jan. 01, 2020
My Mana Crystals aren't producing. I have two of the the Mana Crystals at level 6 each, and I'm getting nothing from either. All my other resources are fine besides being a bit buggy.
May. 19, 2019
I just found out my lowest lvl hero is lvl 9, so my comment 2 days ago is negated, but still, most of my heros are lvl 17-27 so in theory daily quest sell (item) [rng] times should be an item within the majority of my heros' lvl based on the standard deviation of my heros' lvls and it can be applied as well using a box-and-whisker plot too because the mean lvl should be the most likely lvl item that the sell [rng] (item) quest picks as the appropriate lvl.
May. 17, 2019
Daily goals need to be fixed: for day 6, I got my daily to sell 5 mana potions. (I'm a lvl 25 player, with all heroes high lvl. My lowest one being either 12 or 15) I legitimately can't complete the daily goal and I feel I'm being cheated out of rewards. Please re-do the sell item daily goal so that it scales with the level of your heroes and isn't just random.
Sep. 23, 2018
The shop doesn't have any items to buy. All I can do is sell items. Why can't I buy anything? Please fix this!
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