Lackadaisical's Comments

Game comments and reviews

Furthermore, the logic does have the potential to be flawed because it takes the position that one's answer must be desirable to be viable. This is simply not the case. If the conclusion had, in fact, been as The Arbiter initially suggested...it would not make the conclusion any less wrong. It would simply have invalidated things people did not want invalidated. And suggests itself, through their flawed ideas, as immoral.

The most frustrating thing, and indeed the greatest flaw, is that I often find myself two steps ahead in the logic, without realizing the steps I actually need to make inbetween for the game to recognize my point in saying what I have.

Z-Rox

Sep. 04, 2013

1

I didn't pay enough attention to the tutorial, so while I was staring at the images it was way harder because I thought the image was moving from top-to-bottom.

Balance Balls 2

Sep. 01, 2013

0

The game likes to taunt me by tossing me a spike ball as I inevitably roll off the edge.

A Duck Has An Adventure

Jun. 18, 2013

1

The first moment I an element reappear, I got so giddy. Really changed my perspective on the game with developing story.

Super Duck Punch!

Apr. 09, 2013

0

Good god, I can never seem to escape from the damn hippos. They destroy me worse than anything else. When I do manage to escape, it barely helps since I will inevitably find myself back again in moments.

MadBurger

Mar. 28, 2013

2

I don't know if it's just me, but the point at which you release doesn't seem to make any difference. Furthermore, all of the momentum is in the obstacles, but all the money goes into the burger (which renders most upgrades kind of pointless). I am doing no better 10 upgrades later than I was when I began. Maybe I'm missing something.

simian.interface

Mar. 11, 2013

2

There should be a restart button in case you accidentally let the focus get too lost and can't continue the level.

Band Of Heroes

Feb. 20, 2013

0

I disagree with the balance issue suggesting Glenn and Ray are too weak. I found that the air shield coupled with Ray's attack drones and Selena's healing and resurrection was a fantastic combination, and it did far more for me than Josh, Erica, and Selena. On the other hand, Selena happens to be a prominent member. Her abilities were more than helpful.

Berzerk Ball 2

Dec. 25, 2012

4

Why would you have possibly thought Learning to Glide was a good minigame in conjunction with the game mechanics?! You can't control how many creeps your geek will hit, and they will inevitably knock him above the skyline. This lights him on fire and sends him careening into the ground. It is not a good design. I was at 39.7 seconds when it totally screwed me over. Needless to say, I was quite irate.

Berzerk Ball 2

Dec. 20, 2012

3128

There's too much emphasis on downward momentum, and not enough on things to keep you airborne. Also as everyone else has said, way too much grinding got too little progression.

Infectonator 2

Oct. 06, 2012

1

Once i noticed the reporter was always smiling, I couldn't help but feel a little unnerved.

NoNoSparks: The Ark

Sep. 17, 2012

0

Bah, I accidentally flagged the game when I pressed space. Rest assured, I meant no ill-will towards the game.

Crush The Castle 2 PP

Aug. 27, 2011

2

Actually firedemon, you can complete 'The Preparation' with a Black Hole Potion. If it manages to pick up a barrel and throw it onto the princess, it will crush her. I just accomplished it.

Crush The Castle 2 PP

Aug. 27, 2011

2

Correction, sometimes unstable pieces will move which can result in the death of targets, not that they just spontaneously die. My bad. I personally encountered this on 'Castle of Saharus,' with the wooden camel in the back.

Crush The Castle 2 PP

Aug. 27, 2011

1

There appears to be glitch, where if you leave the game sitting idle too long, people will randomly die. This should probably be fixed to prevent cheating and spamming. Although, it does take a lengthy period of time.

3

I feel like my entire college education is worthless compared to the philosophical concepts hidden within such an infallible work of art. The green button represents life and ambition, but to press down upon it, you extinguish everything that makes you human. It gives you the understanding that our lives are meaningless and worthless because, after all, we're all those big green buttons simply waiting for a much larger entity from which we have no control to press down upon the button that defines us and ultimately reveals that everything is an illusion and nothing truly exists, ethereal or otherwise.And of course, 'replay' represents our general ignorance to this concept so that we continue to click it as if we are Pavlovian dogs waiting for a reward, completely unawares of our true actions and their profound consequences. A highly commendable thing you have accomplished.

Sushi Cat

Mar. 04, 2010

0

To all complaining about the cat getting stuck (it happened to me as well), there is actually a way to restart the level; it's located on the side.

Thing-Thing Arena 3

Sep. 19, 2009

0

"Fatal Wound: Little Toe"