Kyriva's Comments

Game comments and reviews

-2

It's a nice looking game, but very slow paced and linear story-wise. I think the extra complexity navigating in 3D (very limited field of vision compared to top-down) would be prohibitive to the puzzles/reasoning of the 2D series you make. If I had to choose between 3D stuff and the gameplay of the 2D games, i'd choose to have the gameplay tbh.

Overlord's New Mansion

Jul. 27, 2019

9

Good game, if a bit fiddly with the controls. Having a level select to see and pick up missed coins would be good, and wouldn't detract from the difficulty.

Unstable Engineer

Jul. 18, 2019

2

Great game. Needs another button for speed up though, shift repeatedly is sticky keys...

Magirune

Jul. 07, 2019

-3

This game is both too short for grinding (normal mode), and too long for one puzzle (hardcore mode). It's not *bad* for each type, but could be better. Needs a map and an identifier for what you haven't killed yet.

Hexologic

Feb. 05, 2019

6

Great game, but the removal of the row checker in the hard mode is more an annoyance than an increase in difficulty. We can all add 1, 2 and 3 together, it's just annoying to have to do each time. Something I only found at the end was holding down the click to input possible pairs. Perhaps it would be useful for some, but only if it were demonstrated earlier to get accustomed to using it.

Aisleen

Apr. 21, 2018

-8

Walkthrough for the badges: spam 1,2,3,4 repeatedly until you can't do anymore, then try W to go again (heals and refreshes cards). Last resort is press space then go back to spamming 1,2,3,4.

Animation Throwdown

Jul. 15, 2017

7

The ads need to work if you're going to use them. The energy system for the adventure mode has too low a cap, and the waiting time for the arena is ridiculous. There is no strategy - grind to get better cards and then upgrade them.

Puzzle Legends

Apr. 24, 2014

0

Nice game, but the guy could do with moving faster.

Cursed Treasure 2

Sep. 08, 2013

1

Can you make an alternative "Send next wave" shortcut key so that we can reach it without moving our hand? N would do (though C or V would be best purely for position, I think), it's just a pain to have all the shortcut keys except enter to be available to a stationary left hand.

Fences

Aug. 02, 2013

0

Nice game. The stars seem to vanish a bit too quickly, unless you're intending for people to memorise the answer then redo it as quickly as possible. Also, the difficulty packs are rather large, 48 levels is a bit too much before you can see how well you compare on the high scores. Perhaps breaking them up into more (half? thirds?) would be better.

Renegade Racing

Feb. 19, 2013

0

The opponents seem to be a bit variable. After many tries on the last level, I finally came first with a time almost a second after my actual best. Given that the other cars don't interact, perhaps having them as consistent ghosts would be fairer since you wouldn't need to rely on them screwing up. There's someone on my friends list who beat the game with their level 18 time almost a thousand (frames?) higher than my best XD

Developer Reply

1000 = 1 second.

Geo

Jan. 08, 2013

1

On level 4 I lost one of my cubes by making it outside of the purple zone, and couldn't get it back by clicking. Then I restarted only to find I had no cubes available at all (instead of the two I should have had).

Engage

Nov. 24, 2012

0

Not a fan of the aiming. I'm often moving slightly to one side to shoot something then the screen jumps in that direction making me miss. If I could turn off the mouse aiming and just use the keyboard it would be fine.

Angry Animals 2

Nov. 01, 2012

1

This game reminds me of something, I can't quite put my finger on it though...

Cargo Bridge 2

Sep. 30, 2012

3

For any level with the movable hook, you can do it with only three pieces. A triangle of a walk base and two woods (or strongs or steels) connecting its ends with the hook. Move you dude on it, move the whole thing to the item, get the dude to shove the item onto the thing, then move the whole thing to the end. Repeat for all items. Two notes: 1) this can take a while, but is an easy way to get the kisses; 2) you may need to hook the walk of the thing slightly under the edge of the environment to avoid swinging and for the item to be able to be moved onto it rather than the dude just kicking it to pieces. Of course, you can build better contraptions for levels that have a higher kiss limit than 3, but there's your base ;)

Decision 2

Sep. 14, 2012

28

One small thing, if I kill all zombies before completing the main objectives - say it takes me ages to find a generator and I end up killing all of the zombies before it gets to 100% - I don't get the bonus from the additional mission to kill the rest.

Turbo Golf

Jul. 26, 2012

4

No prize for a hole in one? I managed it on Stony beach's 9th hole, and then nothing :(

3 Slices 2

Jun. 23, 2012

4

Having to redo each level in 2 slice and 1 slice mode is a bit tedious especially if you've already got 100% with 1 slice in 3 slice mode. I suppose it's tricky to program though, but perhaps the game could (maybe for 3 slices 3? :P) keep track of 'best with first slice', 'best after second slice' and '3 slice score' for each level as you go through.

0

The 'different day' and 'die X times (on tail)' are silly, there's no need for them as they're just tedious. Yes you can change the clock on your computer, but why have that in the game?

Developer Reply

Die X times I thought people would end up getting through normal play. I guess your just better than I thought. I wanted to have people come back another day and play as I figured this would help keep the game in the players mind, and hopefully after that it would be there new snake game of choice when they feel like playing some. It also doubles the ad revenue I get so I can hopefully keep making flash games and not need a "real" job

Realm of the Mad God

May. 07, 2012

-86

Needs an auto-nexus if you flash red.