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Game comments and reviews
Nov. 24, 2009
"Use arrow keys" apparently refers to something other than any of the keys on my keyboard. None of them do anything.
Jul. 15, 2009
Badges for a unplayable game, again.
Apr. 22, 2009
Too much time spent trying to find ANY hot-spot. Otherwise there's no interaction with the environment, except in a couple of places.
Apr. 09, 2009
It's not submitting any scores to Kong at all, so no badges until the broken API is fixed.
Mar. 06, 2009
1/5 controls. nuff said.
Feb. 27, 2009
Vancover? Seriously?
Feb. 20, 2009
Fix the display bugs and I'll update my rating to a 5/5. I had to press F5 too many times to clear objects that weren't where they were displayed. Then it needs more levels!
Jan. 27, 2009
Now that you've removed the real physics and replaced them with dumb super mario physics, why not justt put in a Win Game button?
Dec. 05, 2008
I updated my rating by +1 for adding the waves display.
Nov. 08, 2008
Actually, it's hidden in the Help section for Keyboard during a game. You can click on the dice directly.
oBiohazard, you can do the same thing if you want. Read the rules.
Oct. 09, 2008
The banish cost is how much mana you have to have if the monster leaks. Or you lose.
Sep. 08, 2008
5/5 Great! AI stops buying units after a while. Then it's too easy.
Jul. 11, 2008
Yes. Add the ability to challenge specific people, and then remove the Kick option. I want to play with the cards, not the Join, Cancel buttons.
Jun. 30, 2008
Also, it's 'etc'. Two typos don't make a correction. Good game.
Jan. 15, 2008
As hard and tedious as the first one was, this one is too simple. Give the defender back the third die.
Oct. 05, 2007
Coffins are light boxes for carrying stuff at sea. Treasure chests are for burying treasure on land... or for nancy-boy pirates.
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