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Game comments and reviews
Mar. 23, 2013
moves way to slow, pauses are too long, when it shoots off the screen it sometimes takes over a minute to resolve itself. nice concept but still needs alot of work.
Developer Reply
Thats fair, it is a bit too slow - try http://www.kongregate.com/games/SpaceMammoth/gravity-battles for an older, more gameplay-polished version (but with really basic graphics). I plan to get all of this right in the new version I am working on - graphics and gameplay + loads of new features.
Mar. 11, 2013
error message on explorer. says its a problem with dropbox
is it work now?
Mar. 08, 2013
preset towers, unbalanced play, limited options.... not a bad start but needs a lot of work.....
it's not giving the easy and medium badges to those of us who finished before the badges were added.....
Mar. 02, 2013
What are the win conditions with a black hole? I've won several times without knowing what it is I did to survive and on other levels I cant win no matter what I do... please clarify. Thanks!
Jun. 04, 2012
Strangely, I found the last level to be *far* easier then the three before it. Anyone else think so?
Jun. 18, 2011
All I get is a white screen....
Mar. 08, 2011
hey, orange01... are you completely sure that you uploaded the right file? Because this simply isn't working.
Mar. 06, 2011
Needs better instructions.
Mar. 04, 2011
Really Kong? A third week as "weekly challenge" for this stinker? Flush it already!
Feb. 26, 2011
Really Kong? In spite of all the uniformly negative comments, you decide to feature this travesty of a game for an additional week as the "weekly challenge"? Isn't there a point where shame and self-loathing sets in?
Feb. 19, 2011
Impossible to play on a 2.2GHz netbook...even with quality turned to low. Only the second game on Kong I haven't been able to run due to lag.... This game: FAIL
Feb. 18, 2011
INKT levels do not work. By the time that the blob deploys, you have already lost. Must speed up deployment or wait until the blob is actually on the screen before releasing the INKT.
Feb. 16, 2011
will not place towers
Jan. 30, 2011
Ok, where to start?- Both green and blue towers need a serious buff. Needs a "speed up" button. Needs a "restart" or "play again" button. Use a different colour for enemy health bar then the background colour. Some descriptions will say "splash" etc but when you upgrade them it will read differently. I didn't notice any glaring bugs that affected gameplay in a major way, so thats good. All in all, a decent first attempt at a TD game. Keep learning and refine your skills and develop your own "style". Good luck!
Jan. 15, 2011
Massive lag, even on lowest quality setting. Unplayable.
Jan. 12, 2011
Funny the first time I saw this- back in 1998. Now....not so much.
Jan. 10, 2011
More garbage
Jan. 05, 2011
Fantastic game. A few minor tweaks and adjustments and this game will become a Kong classic.
Jan. 04, 2011
also, don't make us go all the way through "easy"and "normal" to be able to play on "hard"... way too boring.
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