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Game comments and reviews
Dec. 23, 2018
I would love to see an onscreen counter of how many bikes are still alive.
Jan. 10, 2017
@Hurkuleez, the last tier is silver
Jul. 08, 2016
The time seems off. Maybe I'm doing something wrong but it seems impossible to get through all the testing until well after 5pm
Developer Reply
You're not doing anything wrong :) Balance issue addressed in new update (successfully we hope).
Feb. 25, 2016
I would love to be able to see a graph of my progress over time, tracking my max altitude vs day #.
Huh that's a nice idea. No promises but I'll think about it!
Jan. 11, 2016
I think you could fix capacity problems by setting a minimum capacity for each element equal to double its DPC (or at least equal to)
There are special stage objects you can use to increase the capacity - please see the forum thread for information on the last update. Please let me know if you have any further questions
Jan. 02, 2016
I love it. Had a great time playing. Would definitely play more puzzles!
Aug. 29, 2015
Love the game! Love the improvements! One thing on the autobuy: I liked it better when it counted the deployed units in the autobuy. If you have 12 units on the field, buying the 10th in reserve can get VERY expensive!
Working on it - watch for an update later this week!
Aug. 27, 2015
@TuefelHundenIV: buy a new vid card.
Power usage gets buggy when using trophy items.
Aug. 21, 2015
I would love to see the prices updated when I'm holding shift so I know how much it will cost to build 10
Aug. 20, 2015
@Massu1005 : The key to preventing this is to make sure that you keep excess unemployed workers, at least until you get research centers and further set up. These act as a buffer so that when your population decreases it pulls from these unnecessary rolls first.
Aug. 17, 2015
Brilliant. Thanks for demonstrating that graphically minimal games can be super fun!
Jul. 31, 2015
I need more cowbell!
Jun. 11, 2015
I can't get any of the most recent 5 features. I've opened over 2,000 containers and haven't gotten one of them! I have all the other features.
Jun. 02, 2015
It'd be great to be able to see info about the current formation of enemies (i.e. hit points).
You can see total enemy formation hull under sector navigator (at the top of starfield)
May. 10, 2015
I would love to see more stats for heroes. Number of kills, damage done, dps, chance of double hit, etc.
Apr. 23, 2015
Would it break game balance to add importing to the port as well as exporting (so we can buy resources)?
Its something that we are thinking about :)
Apr. 17, 2015
Would be really nice if after a successful match, it went back to the two groups I was matching rather than the overview screen.
Displaying glow power as elements rather than a percentage was a good choice. Much more clear.
Good, it means we are developing in the right direction)
Apr. 16, 2015
Nevermind, I just didn't understand how the puzzles worked. It works fine. And it's pretty cool. Great idea! Maybe a bit more explanation about how they work though?
Yes, it's little tricky at first
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