Jokan05's Comments

Game comments and reviews

The Perfect Tower

Mar. 30, 2016

2

On the surface this seems like a simple game, but by just looking closely at the interaction between three of the most basic offense upgrades: damage, attack speed, and impetus, things get incredible complex. Any point invested in impetus (assuming the enemy is 10 meters away and rapid fire is active) is equivalent to .05[damage] x 2[attack speed] increase in maximum dps Any point invested in damage (again assuming optimal conditions) is equivalent to ([damage up]+([damage up]x10[impetus])) x 2[attack speed] increase in maximum dps Any point invested in attack speed is equivalent to .1([damage]+([damage]x10[impetus]) This kind of scaling makes it incredibly difficult and unintuitive as to which point to buy for maximum efficiency because the number you see increasing is only a vague clue as to what you are actually getting out of it.

World's End Chapter 2

Aug. 05, 2015

4

My favorite character got stagged DX

Mu Complex : Episode One

Nov. 16, 2014

970

I laughed inside when I saw that 08 13 1961 page 23 was a suggested search option in the archives

Nether Runner

Jun. 06, 2014

0

That moment when you realize going back to shop at the end of the run does not give you your hard-earned gold

Tesla: War Of Currents

Jan. 25, 2014

0

My main problem with this game is that it's mostly about clicking the right things at the right time, rather than planning and strategy.

Sentry Knight

Jan. 19, 2014

-6

It's pretty crappy that spells won't go off cooldown unless they are in the hotbar. What's the point in even having high cooldown spells at that point?

Zos

Jan. 10, 2014

0

If you mix a potion while in a conversation with someone, it breaks the game

a Grain of Truth

Dec. 30, 2013

0

You find environment by examining the bird's nest

Kingdom Rush Frontiers

Dec. 28, 2013

-10

umm, why can't I move my archers around on the map anymore? This is crap.

That epilogue man, truly incredible. Revelations like that is what life is all about.

How Smart Are You?

Oct. 17, 2013

1

that ending... was pretty terrible

Giants and Dwarves TD

May. 18, 2013

8

The ability to toggle wether you hero will attack anything in their path, or to go immediately to where you command them would be a nice funtion. It seems like they automatically ignore all hostiles when you give them the move command, unless you use their ability. Then they will move towards that location while attacking anything in their path.

Liquid Measure 3

Jan. 09, 2013

4

want to turn off the annoying music without turning off all the sound.