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Game comments and reviews
Sep. 01, 2018
Health regeneration doesn't work all the time, would not recommend investing skill points into it.
Jun. 10, 2012
Play this game with the sound on. When the bombs (at least they look like bombs) fall, while you're on the building before, the game will make a distinct noise.
May. 06, 2012
For some reason I can't get the game to save my progress. Any help?
Mar. 02, 2012
Cliffs are too touchy, and sometimes your prey reacts in stupid ways, such as staying near a cliff edge and constantly fleeing only along its edge.
Jan. 20, 2012
New suggestion, I lied. Allow us some way to defuse mines without using our feet. If the could be destroyed by being shot, that would be great. As it is, I'm sick of them being everywhere and being unable to do anything about them. Also, if they could be made to go off during armor lock, and not after, that would also be great.
One suggestion apart from furious rage quitting because the hard AI can snipe me from beyond my field of view. Instead of going through a complete reload animation for the shotgun, allow us to reload individual shells and interrupt reload for firing. So if the gun has 2 shells still in, the player reloads 2, and the player can then shoot after the first round is loaded.
Jan. 17, 2012
Okay, so I had a couple more than one. My bad.
One suggestion: add attack cycles to the "bugs" instead of a constant drain, or add a shove feature to give some distance. The slightest unnoticed mistake can jeopardize your health, especially when dealing with the pop-up hordes of small fast bugs in the later missions. Also, I would ask that the burrows and holes the small bugs come from be walkable, one too many times I've been running and gunning just to be stopped by a hole in the floor. Finally, make the pistol more useful as a final resort weapon. Increase clip size to something around 8, add a bit more power and fire speed. Other than those issues, the game is great, beautiful atmosphere, great story, I still jump in fear whenever ambushed by the shadow bugs. 5/5 for delivering a polished game with great promise.
Jan. 12, 2012
I'm having an issue where the character keeps going right, and stops, but does not move left when I press left.
Jan. 04, 2012
The first William and Sly was a great game, and this version takes it up a few notches. The visuals are now absolutely mind-blowing, the particle effects are just as beautiful as ever. ALthough missing a final unifying ending, like a boss fight, the game is concise and doesn't outstay its welcome. You can finish the game in a few hours or faster. Although I do miss Sly in his more cartoon form, the graphics and simple gameplay make this game a memorable one.
Nov. 16, 2011
I keep having a problem where the glider sticks either rotating left or right or the rocket gets stuck open until I press the directional key again. What's going on with that?
Sep. 03, 2011
Rephrase: The targeting and movement system shortcomings are enough to severely affect gameplay.
Good game, but the targeting and movement systems are, to be frank, crap. The player should shoot where the crosshair is aimed, not whatever is one-dimensionally in front of it.
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