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Game comments and reviews
Feb. 07, 2018
I like that when an item is level 69 it adds "lol" to the end of it.
Mar. 17, 2017
Bug: Ctrl+Clicking a shop's item will just remove it.
Sep. 20, 2015
Aside from the gameplay portion which you're doing a wonderful job of improving, addressing and balancing, I just want to say that the lore, flavor text and such in this game is incredible. You've done a fantastic job of covering aspects of a galactic civilization and looked at some of the often overlooked concepts. Please keep this up, this is my favourite idle game thus far.
Jun. 09, 2015
Kick! Punch! It's all in the mind. If you wanna test me, I'm sure you'll find. The things I'll teach ya is sure to beat ya. But nevertheless you'll get a lesson from the teacher.
Feb. 27, 2014
If you have a skill, like basic bow attack, that have sub skills you can select them in combat by holding shift and pressing 1, 2, 3, etc. Saves you time from having to click.
Dec. 16, 2013
Way too easy Tim. Good concept for sure, but as funny as the text is trying to be, it isn't. Almost quit before making it through that. Keep going please, this has potential. 4/5
Developer Reply
Yes! I will! I love the idea and I agree this one might be tuned a little too much on the easy side. That said, I'm really glad you played and took the time to comment. It means a lot when anyone takes a moment for feedback. Thanks and take care! -Tim
Sep. 27, 2013
Any chance of a colourblind mode? I can't see the enemies bullets very well.
Sep. 20, 2013
Fun game, but the principle of asking money for everything is just annoying. You've lost points for this.
Sep. 03, 2013
Hey! I bought this on my iPad and loved it! Glad to see it here on Kong, time to happily replay it all.
Aug. 30, 2013
Love the new graphics. Excellent sequel. This game is an oasis in a desert of lackluster games lately.
Aug. 23, 2013
well that settles it, i'm buying a helicopter
Jul. 27, 2013
You've done an excellent job here. Every battle felt exciting and somewhat scary at first and made me think about how to proceed. The environments, setting and characters are top notch and left me begging for more. The combat was fun, items and money seemed rare enough to actually make me consider what to buy as opposed to just going the standard RPG route. I'd love to see this expanded in all elements. Even if you just release more of the same in Chapter 2, you'll have another hit. Congratulations and thanks.
Sep. 21, 2012
What a fun game. More content please!
Mar. 05, 2012
Unit management is terrible. The difficulty also needs reviewing. I had no problem on medium up to the level with the Tauren Cheiftan. It's insanely hard. If it is possible, it requires a very specific skill build and that just ruins the depth of the game. It looks promising though. 3/5.
Feb. 01, 2012
SUSPENSE! ||R|2,1,-160,0||417,379,144.5,114,46,168,p,167,0,195,39,86,326,116,193,28,32,p,99,0,0,49,143,140,124,91,149,63,p,87,150,110,47,388,108,150,0,0,0,s,0,0,0,0|447.25|457.85|299.65|484.65||
Dec. 31, 2011
Looks fantastic, you've done something very good here.
Dec. 02, 2011
Actually, it seems to happen whenever my summoned demon casts lightning bolt.
There's a bug I experienced in the final battle. The enemies had cast spells (lightning storm?) and something else. What happened was the spell FX kept appearing on their hands and the game became unresponsive, only generating more FX around their hands slowly. Running from battle fixes this.
Sep. 28, 2010
It'd be nice to be able to upgrade a depot so it's radius increases. Eliminates the need for the daisy chains and the delays they bring with them.
Sep. 19, 2010
If I move to a new tab or window my towers stop shooting. This needs to be fixed.
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