James1011R's Comments

Game comments and reviews

Fish Legend Fish

Mar. 12, 2020

0

nice prototype, wish the fishing lines had more range as bass seem to be blazingly fast

Developer Reply

I wanted to keep the bass a bit challenging for the later game folks. You do have a couple other options though other than speed. If you collect enough shrimp you can slow down the fish, and if you buy more crew you can possibly outdamage him before he gets away.

Fist Of Furry

Nov. 22, 2019

0

I'm not sure why it goes to "e0" instead of Z after E. After Y (which is after Z) is when it should switch to actual scientific notation (i.e. 1000 Y = 1e27)

Fist Of Furry

Nov. 16, 2019

3

yeah, the second territory's 5th milestone is just a long grind with not much nuance or fun... ideally you just leave the game offline

Fist Of Furry

Nov. 13, 2019

0

You should be able to gain progress to the next milestone without needing to claim a milestone - this would make the game seem more like a full idler

Developer Reply

Thanks for the suggestion! We are working to change this in the near future.

Idle Raid: Battles

Oct. 30, 2019

-1

When you have a large number of chests it doesn't show all of them, forcing you to sell the lower level ones

Developer Reply

The current solution was only a hotfix to handle huge amounts of chests. This will be changed.

Idle Raid: Battles

Oct. 29, 2019

-1

If you sell the only fighter that is alive (this requires dead fighters) it doesn't count as losing, and you'd have to buy a fighter to lose

Developer Reply

Thanks for reporting. I'll fix that.

Idle Raid: Battles

Oct. 29, 2019

-1

Quality should be saved

Developer Reply

It actually should already be saved. There is probably a bug there. I'll fix that.

IDLE Hobo Launch

Oct. 24, 2019

62

the launch part of the game needs a major buff and much better scaling to compete with the idle part

Idle Raid: Battles

Oct. 23, 2019

-1

I can't load the game, it crashes my Firefox Nightly (72.0a1) tab every time.

Developer Reply

Yep, also crashed for me in Firefox Nightly. However it works in current version of Firefox and also in Firefox Beta. I think it's quite normal that things crash in a Nightly(Alpha) version of any software.

Incremental Adventures

Aug. 20, 2019

0

floor skip doesn't even seem to be looking ahead... case in point: floor skip got me to floor 38 when I can't beat floor 37

Incremental Adventures

Aug. 19, 2019

1

I have to agree that the current floor skip is too sensitive, skipping floors needed for progress

Incremental Adventures

Aug. 17, 2019

6

I'd like to be able to change the order of autobuyers (I'd want my autobuyers to go exp / armor/ damage) and disable autobuyers (healing autobuyer seems to be worse than useless otherwise!)

Idle Portal Guardian

Mar. 17, 2019

1

https://i.imgur.com/Pl3yTRS.jpg Experience broke around here

Developer Reply

Apparently, the game engine I use is allow me to use numbers to 2B. That's why negative numbers appear and also invisible monsters. I'm currently working on to write my own math formulas. I'm uploading new version right now and looks like both monster's hp and experience calculations are more accurate.

Idle Portal Guardian

Mar. 15, 2019

0

God's Favor short numbers work wrong, saw 2.0K jump to 3.0K. Also short numbers that are 1e15 (1 Qa) or higher use scientific notation instead of the new K/M/B/T

Idle Portal Guardian

Mar. 14, 2019

1

https://i.imgur.com/EYUFr8P.jpg Here is a wave and modification combo where HP overflows into the negatives (?) resulting on normal enemies dying on spawn

Developer Reply

I have finally figured out why is that happening. I fixed it temporarily.

Idle Portal Guardian

Mar. 13, 2019

1

Since Aether is red, how about having Aether be the red color component in damage numbers while Critical just makes the damage number bigger? The damage number colors would be white for no elements succeeding, red for Aether only, green for Poison only, blue for Lightning only, yellow for Aether and Poison, Cyan for Poison and Lightning, Purple for Aether and Lightning, and silver (the color used for the Silver currency) for a triple elemental strike (Aether, Poison, Lightning).

Idle Portal Guardian

Feb. 25, 2019

1

Equipment update is pretty nice, use the doom of sarnath bow and the alchemist's quiver

Developer Reply

I'm glad you like it. There are two different types of equipment coming soon.

Idle Portal Guardian

Feb. 24, 2019

1

The new aspects system isn't even good - save at the wrong time and you can permanently lose aspect points since going offline deactivates aspects: https://i.imgur.com/jmVzGIt.jpg

Developer Reply

I was aware of the loss of aspect points. I fixed it now. As I said before, with the new equipment system will increase the functionality of the aspect.

Idle Portal Guardian

Feb. 23, 2019

0

also, bring back the 100% damage multiply chance (critical/poison/lightning) cap. If damage multiply chance cap should still be the bonus of new aspects and adventure, 5% extra damage multiply chance instead of 1% would be nice (damage multiply chance over 100% has a chance to double the damage multiply multiplier).

Idle Portal Guardian

Feb. 23, 2019

-1

Please stop releasing updates that are mostly nerfs (or PURE NERFS like Adventure - rip 100% cap). It's not fun and only serves to drive players away.

Developer Reply

I have bigger plans about stat caps and stats. I'd like to see players have options over their own builds. With the new Equipment system (I started coding), all stats will have different structures and gamestyle. So these adjustments are necessary in long term.