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Game comments and reviews
Sep. 27, 2014
The Taylor-Abrew threw me off. I tried the last name hyphenated initially.
Jul. 11, 2014
Wasn't expecting the twist ending.
Sep. 02, 2013
The game is a constant grind fest. I mean seriously, make 40 or 50 items in a row to unlock recipe x? Where's the skill in that?
Aug. 24, 2013
Many of the items location are completely random and the thing becomes a click-fest.
Jul. 21, 2013
I named myself Jacket Joe, and coincidentally enough, since I lost my daughter in House Lannister, I need to go searching for "Jayne Joe."
Jul. 16, 2013
I think this is a good free-time based game. Despite many of the comments, it is perfectly possible to play this game without spending any money. If you are looking for instant gratification, this is not your game. If you are looking for a full story line and game you can play over time, this is it.
Apr. 27, 2013
You should be able to prioritize what your claws and ships grab, so you can set it to prioritize ore over stars, etc.
Apr. 22, 2013
Game becomes a pointless endeavor quickly; the movement becomes a non-issue as the ship becomes massive and there is no real incentive to move, and then its reduced to simply buying the upgrades.
Apr. 13, 2013
Thank you.
The game gets frustrating, not because you don't know how to piece together the clues, but the game is finicky in figuring out what to click in order to progress.
Mar. 22, 2013
There's a bug where it doesn't revive even if you hit the bar within the tolerance zone.
Mar. 18, 2013
As I stare at the last achievement needed and see my best time was 118s uninterrupted, I think to myself...damn.
Mar. 08, 2013
It seems the difficulty jumped significantly when it hit Royal Rumble compared to the prior four levels. You may want to have the difficulty graduate a bit more so that it builds up to Royal Rumble as opposed to leaps to it.
Mar. 03, 2013
Its a fair strategy game, but one of the issues with it is that its based around the build mechanic so much that for most maps, I never even saw the enemy base; I was too busy building. Often times when I won, I never even knew the enemy base was about to be destroyed.
Mar. 01, 2013
That is some freaky stuff
When playing the bosses, its not exactly the most intuitive, seems to be more raw bashing than anything.
Feb. 19, 2013
Are there any alternate paths in the game, or is it fairly linear? It appeared as if there might be options are certain points.
Dec. 01, 2012
The game was decent overall, but had some significant issues: -The Peyote character could not effectively collect coins during its special attack (i.e. stationary special) making it unable to do chains -The three characters other than the pirate having a somewhat weaker special attack compared to the starting character -The Bowser like boss taking far too long to kill with 3-shot (I cleared the entire background around him, thus making the monotonous process to shoot at him like watching paint dry) -Occasional unresponsive special attack -The 3-shot upgrade reducing your frontal attack ability from 2-shot
Oct. 28, 2012
Coin collection issue that everyone talks about is really a non-issue because money becomes worthless quick. Doesn't really allow you to learn enemy mechanics and build, so it becomes a button mashing fest quick.
Nice game, but it seemed somewhat anti-climatic. Also, given the time achievement, it essentially sets the game up for a rush approach - you lead a small powerful group and you kill every building in your way before anyone can build an offense - dropping healing spells as necessary. However, with this said, despite being designed for rush tactics your troops seem to ignore a building after its health has been depleted, it costs valuable time to redirect them to capture.
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